Comments (2)
This game's pretty cool. I'm kind of a noob when it comes to RPGs but I'm trying to figure them out. I made some progress but got stuck after a while. Still had a good time though. I'll definitely try again soon and see if I can make it out alive. Thanks!
Story
Play as a girl who arrived at the mansion, got locked out, and searched a way to escape while discovering the obscured truth surrounding the mansion. Players will search for clues, key items, etc; solving riddles and puzzles to advance throughout the game while escaping dire situations that could lead to the annihilation of the protagonist.
Cursed Mansion takes place in a mansion deep inside a forest. The protagonist arrived at the mansion under stormy weather and tried to seek shelter. However, the mansion seems to be empty, and the protagonist proceeds to enter the mansion. Turns out that the door she went through is now locked. Confused on what actually happened, the protagonist tried to find other people inside the mansion, only to discover traces that there was something vicious happening inside the mansion. Little did she know, there's something malignant that lurks inside the mansion.
Gameplay
Explore
Cursed Mansion offers dozens of areas to be explored. Each area consists of interactables, death-triggering events, and sometimes puzzles/riddles.
The interactables shall give player information or items to be used to solve puzzles and riddles in order to advance through the story. The puzzles and riddles might need some items or information gathered from other areas, and new areas will be unlocked when a series of puzzles/riddles are solved throughout the game.
Be careful not to wake up the damned.
Features
Map Details: Every area is designed and crafted carefully to give eerie vibes inspired by horror movies such as Ju-On and Insidious, as well as horror games such as Majo no Ie and Layers of Fear.
Gameplay Log: Tracks important stuff that has been done so players don’t have to.
Interactable’s Icon: Players won’t get stuck because they don’t know where or which stuff that can or can’t be interacted with.
Story Branching/Multiple Endings: Every interaction and decision matters.
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