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Comments (7)

What do you think?

Good job with your game! I enjoyed playing what you have so far. I would recommend ramping up the difficulty a little bit slower to give new players a chance to understand the platforming physics before introducing hidden spikes and death lol. I also was not quite sure where to go right away at the segment where you have to jump at the floating doorway. The puzzles are okay, but there's a lack of reward when you finish one. Maybe adding some sort of flashy particle effects when you finish a section would give it a more rewarding feeling. Death is very frustrating in this game. After dying 6 or 7 times in the first room I had to quit playing and come back to it later. Adding a health variable would add a good amount of depth to the game play and take away from some of the frustration of dying. it feels worse to die in one hit from a monster than it does in 2 or 3. I did not finish the game so I'm not sure if you have anything in just yet or not but I feel like a weapon would add very much to the game. Adding some variation to the jumping sound would help a lot. hearing 3 different versions of one sound is much easier on the ears than the same sound over and over again. maybe take the same noise and change the pitch a few times. Keep up the good work and you could have something really enjoyable out of this!

This a great game, and I'm looking forward to more! Although, some enemy patterns are really hard to get past, I think this game has a lot of potential. A few more power ups and maybe a health system would be nice.

Hi,
Sorry for my words, I try to not use a translator each time I want to write something in english... :)
Anyway, really good game! This is the first one I tried on this site, you hooked me with the retro pixel art, wich is really good in my opinion. It took me like 15/20min to finish the game and I liked it.
Some things I noticed : I had to press down ("s") and jump ("space") to fall through the plateforms, wich is not highly intuitive I think, maybe pressing down could be enough...
If you keep pressing the key "up" after climbing a ladder, the character trigger an animation loop of a short jump, I don't know if it is a choice you made..?
Finally, having the power-up in the last level was a bit frustrating, knowing that the ennemis were several in the previous levels.
I liked the difficulty, it seemed logical to me considering the graphics. But maybe too difficult for casuals gamers.
Keep the workflow man, that's a good one!

In the third level there's this weird glitch that sometimes stops your character from moving forward, i think it's the fault of the falling through block.

Free

Downward Dungeon

Version: 0.2.1almost 6 years ago

Can you make it through the dungeon?

If your struggling with the game, you can activate easy mode in the options screen.

A short game I made to play with Unity's tilemap system.
#platformer #retro



all-ages

Project getting shelved for now.

0.2.1 Released.

0.2.0 Released.

0.1.4 Released.

0.1.3 Released.