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Adventure Game Locomotion System
A full and detailed overview of the AGLSv1.4 project, which has been in development for quite some time. The entire project includes a vast number of mechanics typically used in single-player adventure games, such as Uncharted 4. The project is largely based on Blueprints, but it also includes C++ code (currently consisting of six plugins developed by me). I estimate the ratio between BP and C++ to be approximately 65/35. The system as a whole is highly complex, so navigating its structure and implementing changes requires extensive knowledge of Unreal Engine.
Nothing has been posted to this project page yet. Check back later!



