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What do you think?

I’ve played the game, and it has potential but there are a few things I suggest that can improve the game:

  • Try and reduce the size of the office. Make it maybe slightly smaller and more compact. It’s difficult to reach certain buttons, specifically the button to turn on the monitor, and allowing the player to reach every button without having to walk to it feels better to play.

  • You should add a map layout for the camera buttons, as well as a height adjuster so people who are sitting can reach the cameras.

  • Lighting and graphics can be improved. I recommend using baked indirect lighting and ambient occlusion. Tone down the bloom as it’s very blinding, and adjust your metallic and smoothness values, toning them down as a lot of objects look glossy which doesn’t look that good. 

  • You should adjust the camera positions so that you don’t see the ceiling of the rooms. The FOV should also be lowered for some of the cameras like the dining hall as to see the target area more clearly.

  • The performance is not that good. There is a lot of screen tearing when looking at the hands or during the game-over section. I recommend lowering the total tri count of your assets as well as relying less on realtime light and shadows.

  • There are a lot of bugs, mainly with the AI and cameras.

    • Getting a power-out won't stop the AI, and if you keep the camera on the left hall corner, the light would still show Freddy doing his power-out sequence. Bonne will also still appear at the door. I recommend having an object that blocks the corner hall lights, only being rendered by the player camera and not the hall cameras.

    • Also when Freddy enters the office to kill you, he teleports to the center of it but if you walk slightly away from that center, he won't kill you unless you walk into him.

how can I make a camera system like this in unity?

can you guys make this on quest

i am excited to see this game grow and evolve

This is a VR FNAF 1 recreation fangame using the Vintage Animatronic models from @Battington & @TheMediocreMakers . This has been in the process of development for several months now. If you wanna go support Battington with his work, you can subscribe to Battington's Patreon here: https://www.patreon.com/BattingtonCreates/posts

Or you can subscribe to his youtube channel here: https://www.youtube.com/@Battington/featured

Video Of Battington Explaining how the Patreon Rewards Work: https://youtu.be/qLfA-bsOChw

Go Get The Original Game:
https://store.steampowered.com/app/319510/Five_Nights_at_Freddys/

Minimum Specs (Desktop)

CPU: Ryzen 3 3200G
RAM: 8 GB DDR4
GPU: GTX 1050 Ti

Recommended Specs (Desktop)

CPU: Ryzen 3 3300X or better
RAM: 8 GB DDR4 or more
GPU: GTX 1650 or better

Minimum Specs (VR)

CPU: Ryzen 3 3300X
RAM: 8 GB DDR4
GPU: GTX 970

Recommended Specs (VR)

CPU: Ryzen 9 3900X or better
RAM: 16 GB DDR4 or more
GPU: GTX 1080

(These spec lists are just my best guess)

#horror #vr #fangame #survival #strategy #fnaf



teen
Mild Fantasy Violence
Mild Realistic Violence
Realistic Bloodshed
Language

So I was doing some play testing yesterday, and i found quite a few bugs in the screen version of the game, these might take a few days to fix so yeah, i still have a few bugs to work out in the vr version.

  0 votes Voting finished

The screen version of this game will have much better controls when the full release happens, no more using WASD to turn and look around lol

Ngl, if Dawko or 8BitRyan ever played this game, that would be a dream come true, and if Dawko wanted to do an interview, that would be another dream come true and i would die lol

This game is almost finished, full release will be released in a few days from now, if test playing goes well. (btw don't tell me to change the sign, I won't, I'm happy with it)

Vintage Freddy, Bonnie, Chica, & Foxy are by Battington & TheMediocreMakers

I know I haven't been on here much, I have just been very busy working on aspects of this game, If I had to say, there are roughly 5 or 6 more things i gotta do, before porting the changes over for screen players too, then it will be done.

I will probably get back to work on this game tomorrow, sorry development has been so slow the past couple of weeks

I hate to say this but im probably gonna have to delay this games full release since im feeling sick at the moment plus a certain aspect of the game is taking much longer than i initially expected, so I'd say new release date is late Feb - Mid March.

Something followed you home, Freddy & his friends still want to play!

Vintage Animatronic models by: Battington & TheMediocreMakers

Currently rendering a video

90% done writing scripts for this game, once im done writing the last script im probably gonna be done with writing scripts for a while, and im definitely gonna take a short break to relax after releasing the full build of this game