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Welcome to FIGHT AND FLIGHT, the action-packed aerial obstacle course! This game was developed by a team of four as part of a 60-hour game jam competition.
Controls:
W and S control pitch axis - up and down
A and D control roll axis - side to side
(Arrow keys also work!)
Shift to accelerate
Spacebar to slow down
Esc to pause
Menus operated with mouse
Graphics Recommendations:
Lock framerate to 30 or 60 FPS to conserve GPU usage. (Default: no frame limit)
Use a standard 16:9 Aspect Ratio.
FAQ:
"Why is it called 'Fight and Flight' if there's no combat?"
You see, this game actually chronicles the crippling internal struggle which the pilot and protagonist experiences every day. Since the war, he's never been the same... (Basically you're fighting the clock)
"Why is there only one question?"
Ooh, you just created a paradox. This'll take some cleaning up to do.
CREDITS:
Kevin McCue - 3D Models, Scripting, Sound FX, UI
William Newman - Level Design
Matthew Mello - Music
Connor Jordan - UI Art, Level Design
A secret surprise awaits those who dare to complete the Treacherous 'Tricky Trench!'
#arcade