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What do you think?

Im comming inside my neighbor

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Hello, Neighbor! Silent Whispers Is a Hello Neighbor FanGame which tries to make a completely new storyline, bring back old or scrapped mechanics, add custom animations for cutscenes.

You take the journey of David, a man who was bestfriends with his neighbor, William. After an unfortunate accident on William's life, he isolated himself from public life and became a lonely and agressive man. 3 years after this accident, David noticed a pattern on his former best friend's house, he went in and out of his basement atleast four times a week carrying strange objects. Will he be able to find out what's inside his basement?


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The game will or won't be released. The reason for that is because my pc is slow when making an exe file and because it's my first time making a project public. Originally I was gonna release a prototype for 2025, but now I'm gonna release it when I think it's finished.

Also, I'll work on the game at my own pace so it might be a long time to finish it.

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This fan-game was being made with the template made by @OwenCampos

This fan game is being made using the reborn template made by @JoshSoundZ and @ctarchaxis


I can't promise whether these goals will be achieved, as I'm not experienced with Unreal Engine, and I'll try to learn through development.

#fangame #horror #helloneighbor #singleplayer



teen
Cartoon Violence

Did some changes to the prediction code since the Neighbor kept following the player on the player house area

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The AI Prediction works :)

Just need to figure out the best lose duration for the neighbor since the AI can lose the player really quickly (Even when I put the player's sprint speed on 800 for this test)

I'm testing with AI prediction :)

Erm I managed to fix William's AI by simply putting a randomize Idle on the event graph even though I didn't need to before???

I'm really confused about ts

Edit: Managed to also fix ts by putting the Randomize Idle node before the idle ambiance cue

I opened the project again, but now I found out the AI is executing the training task BEFORE the Idle task inside the random integer for some reason, just need to figure out how to fix this

Couldn't figure out :(

Gonna check how I fixed this in the old project file (Yes, I still have the old, scrapped prototype uproject file on my computer)

I FIXED ITTTT!!!!! (Nvm this shit still broken)

WHY IT ISN'T WORKINGFHGDJGHDFJKGHDFG

I SOMEHOW BROKE THE AI