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The game is a more or less hardcore tower defense game with modifications and various game modes.

The game already has two modes: Adventure and Endless (beta).

There are 5 combat weapons and 1 auxiliary weapon, with more to come.

You'll also play on various maps. The game already features prototypes of Forest, City, Desert, and Iceberg.

At the start of the game, you're given a random modifier that can make the game easier or more difficult, or even completely change your approach to gameplay.


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We'll be refining gameplay features: balance, maps, weapons, etc. Once the gameplay is finalized, models, visual effects, animations, etc. will be created.
Development stage: Prototype (V: 0.0.6.2)


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The synopsis will be ready closer to the release.


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Developer: Trifersey
Screenwriter: Trifersey
UI Artist: Trifersey
2d Artist: Trifersey
3d Artist: Trifersey
Composer: @MKMH138
Testers: Trifersey


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itch io: https://trifersey.itch.io
YouTube: https://www.youtube.com/@Trifersey
Twitter/X: https://x.com/Trifersey


#adventure #arcade #retro #roguelike #pointnclick #other #action #strategy



teen
Intense Fantasy Violence
Animated Bloodshed
Mild Language

I completely redesigned the main menu UI. Here are screenshots of the menu, settings, level selection, statistics, and this is only a small part of the changed menu.
#retro #strategy #roguelike #pointnclick #arcade #action #gamedev

QoL change in my game, transferred the menu editing building (improvement or sell building) and also completely redesigned the store interface

#retro #strategy #roguelike #pointnclick #arcade #action #gamedev

Hello everyone! I am creating my own tower defense game, and the style of the game, models and interface will be retro. Here are some screenshots from the prototype.

#retro #strategy #roguelike #pointnclick #arcade #action #gamedev