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Comments (8)

What do you think?

I like the idea: a magician robot - it's super cool - and the game definitely looks pretty promising. Altough the reloading music and the respawning enemies are really annoying. By the way I stuck after I've found the wall breaking spell. It seems in every way I need a double jump to progress - or something like that. Am I missing something?

Nice platformer. I included it in my Dreamhack Summer Jam compilation video series, if you’d like to take a look. :) https://youtu.be/2kT9n7AI_sY

keep making more i love it

yay, it's a good game

Hi Bloodbane, I wish to make some sprites for your game to thank you for all you've done to me. Can I show you what I am am able to draw for your hero and enemies?

Free

Robo Magi - Post Jam version 1

Version: 0.2.0about 5 years ago
Free

Robo Magi (Jam version)

Version: 0.1.0almost 6 years ago
The jam version is short and have less content than I've planned

This is my entry for DreamHack Summer Jam 2019 whose theme : Magic vs Science. The game is metroidvania inspired by Super Metroid, Contra, Lyle in Cube Sector and Castlevania .

Story:

You are a robo magi, robot who have learned magic. Great as it sounds, other robots don't like you and you must escape. Explore the base to find orbs which grants new spell to access more areas. Beware! it won't be easy!
Run n gun your way to your freedom!

Information:

Jam version is the original version of DreamHack Summer Jam 2019. Post Jam version 1 is the updated version with more features and released for DreamHack Jungle Jam 2020

#platformer #retro #openbor #shooter #runngun #magic #robot #arcade #metroidvania
#dreamhacksummerjam

#dreamhackjungle #action



all-ages
Mild Cartoon Violence

Not much updates lately but at least I can make these:

1st : New foot for static enemy. Might need to update it later

2nd: New enemy with double torso

3rd: New level with triple danger

I've decided that Magito and Dukuro will have their own paths, therefore more rooms are created for each path.

Robo specific blocks are created to control who goes where. Green for Dukuro while Red for Magito

Also new panels are created for new rooms

This how the new panel sets would look like in game

Drew more panel sets

1st : New boxes. What happens if they were broken?

2nd: Redrew brown traps and obstacles to give wooden impression

Suddenly a new idea appeared and it could give huge impact to game. I need to think it through

It's been days since v2 release, I decided to create another robot to join the game. It's name is Dukuro. It has its own shots and spells

I'm planning unique path for Dukuro also

BTW the current robot's name is Magito.

v2 RELEASED!!

Finishing for The Jungle

Ambushed by new level and new enemies!

I figure that main hall needs to be distinguishable than other areas so I created cool looking frontpanels for main hall and final hall