Comments

Welcome to the updated <<N/FLINE>> engine!
This is an official update for Clickteam Typical Platformer
(The engine is considered completely free and is only available on the Gamejolt platform.)
<<Shima Bear>> - is the main character of the story, one day she lost her pet, and she bravely set out in search of him, traveling across 5 planets, not knowing what tests awaited her at the end. She's really not a very responsible owner.
I provide 50 levels with the gradual addition of new mechanics, some of which you can find in the level editor!
+ Now the game has a variety of Easter eggs and secrets
+ Added system of ranks for completing a level
+ Varied planet design (gameplay part)
+ New blocks/objects added to levels
+ Now the game also has challenges (which can be included in the level selection menu)
+ Localization - English and Russian translation.
Management -
⇆ - movement
⇅ - jump / slowdown
Enter - select / interact
S - switch the "switch block" mode
Space - toggle gravity
ESC - pause
F2 - restart the program
You can edit each of your own levels and create your own events only through Clickteam Fusion Developer 2.5.
- The update added new features
+ Switch blocks! - switching occurs by pressing "S". When one block is deactivated, its second type works.
+ Bug fixes and simplified graphics - now most of the bugs expected in the old version of the application have been corrected, and now the player Sprite is completely separate from the collision, which allows you to completely change the appearance of the character.
+ Level selection menu! - Now the game has its own main menu, allowing you to easily and easily select levels. At the same time, a systematic system for obtaining a rank, choosing challenges, etc. has been added.
+ Ranks - for completing a level you can get 4 different ranks, the conditions of which you can configure in the level editor :D
+ Simplified editor!! - According to the type of ordinary, sliding, half-blocks, half-blocks - stairs. Moving platforms, spikes in different turns, etc. Thanks to them, there is now no need to create and separately program blocks. They all already have sprites and directions (for the editor). (The only exceptions are custom blocks, such as portals, buttons, keys, bosses, etc.)
+ Updated pause mode and added basic settings.
Pressed by the [Esc.] button
This version is supposedly considered the latest, and is released immediately in a full edition in two versions.