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What if DustTrust's Pre-Leak Era played out slightly differently after the battle between Sans and his brother?

NOTES:

I don't know who originally came up with the idea for Revert DustTrust but it hasn't been touched since the Pre-Leak Era. I didn't know there was one before this since I had an idea for something like this 6-10 months ago while extremely bored.

THE GAME MAY BE REVAMPED VISUALLY, THE ATTACKS MAY ALSO NOT BE ORIGINAL DUE TO LIMITATIONS (and every good idea is taken already...)

Credits:

Chapter 1: Sans Fight (4 Phases)

Phase 1:

Homicide. by nik2656

Sprites: G0ING42 (edited by KabirS110)

Animation and Code: ElastedV2 and KabirS110

Sound Effects: Undertale Team

Engine: TraXus (Scratch Port)

Phase 2:

Maniac's Revenge I (Reboot) by BenyiC03

Sprites: G0ING42 (edited by KabirS110)

Animation + Code: ElastedV2(reference), KabirS110, timmy7291

Sound Effects: Undertale Team

Engine: TraXus (Same as phase 1)

Phase 2.5:

GH!DustTrust Alphys' Determination cover by Shift (Temp placeholder until custom theme made)

BG lines and by S00TF00T (Hate that guy)

Soul Sprite by G0ING42 (edited by KabirS110)

Soul Spinning Anim by KabirS110 (Wanted to use a different soul sprite and make it 2d like og preleak)

Sound Effects: Undertale Team

Phase 3:

SITS II by BenyiC03

SITS cover by ComZPuter

Sprites: G0ING42 (edited by KabirS110)

Animation + Code: KabirS110(Vasion)

Sound Effects: Undertale Team

Engine: TraXus (Same as phase 1 and 2)

Phase 3.5:

Panels: G0ING42 and Sharfa (edited by KabirS110)

DETERMINATION (US Thanatos version composed by Lemi)

Sound Effects: Undertale Team

Phase 4:

Divine Terror unused by BenyiC03

Sprites: XxruisamaxX (Got Permission Directly)

Animation: XxruisamaxX (May change to have more joint poses)

Code: KabirS110 (Vasion)

Engine: TraXus



teen
Cartoon Violence
Fantasy Violence
Animated Bloodshed
Tobacco Reference
Language
Comical Shenanigans

Game on hold again, I know its annoying, especially with all the attacks in phase 3 finished, but please be patient! Things take time, and we all have lives outside of our online personas.

The ending of phase 2 feels awkward because the old version of the ending was the only one that worked with the engine without lagging everything out, the same thing for the intro

Phase 1 bug Fix published, time to release phase 2

Phase 2 About to drop

(Don't worry, the Game Over bug is going to be fixed in both phase 1 and 2)

Oh yeah, don't take the attacks seriously I know the final Phase 1 attack is inconsistant but I'm not changing it because it's funny.