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What do you think?

This is the greatest mario fangame ever

This demo is very cool! I enjoyed it quite a bit. That being said, i did notice some oddities.

The casino runs at a slower frame rate than the rest of the demo. Everywhere else runs at max performance. The game's audio isn't as consistent as it could be. For example, the death jingle is considerably quieter than the level music. The tree zone boss flies out of bounds after the second hit, making the boss impossible to beat. In the same level, the super star disappears as soon as it leaves the block. Lastly, the carrot plays a bit differently than the original game. In the original, mario's fall speed with the carrot changes based on how quickly you tap the jump button in the air.

Don't let this report discourage you! This fangame already has quite a bit of content to offer, and has the potential to be excellent!

This seem to have some potential

I want to play this but could you add Arrow Key support on the keyboard?

Will it be available for Android in the future?

Super Mario Land 2 is back!
Relive the golden days in this remake of a classic- spiced up with lots of new features!
The basis for this fangame is the original Hello Mario Engine, which was expanded to support many new features which aim elevate the original games experience.

Story:
After a crusade against the mysterious alien Tatanga in Sarasa Land, Mario decided to return back to his own island for a well earned rest. Turns out an evil creep who goes by the name of Wario took the chance of his abscence to take over Mario's castle and put the people of Mario Land under a magic spell! To reclaim his castle and free Mario Land from its new ruler, Mario must find the 6 Golden Coins scattered across the island and invade ...his own home?!

New Features:

A New Coat Of Paint
Each level has been recreated to keep the original spirit but now uses a wide range of different color palettes alongside many new decorative elements. Additionally, every level has its own music track! Of course, they can be disabled as well.

New Collectable
A brand new collectable in the form of Silver Coins was added.
These encourage exploration and can be traded in for many new extras!

Luigi's Casino
This will be your central hub regarding most new extras. Spend either regular or silver coins to exchange items such as Music Discs for the soundtest, Skins, HUD Colors, the Ice Flower, Walljumping and much more!
You can also replay the expanded sortiment of minigames here! For a fee of course...

Missions
Short on cash? No worries, missions have been added! Every level now has its own mission tied to it. These remixed layouts offer different goals, such as collecting clocks to extend a short timer, defeating enemies to increase the score, outsmarting a clone who imitates your moves, collecting 100 bronze coins and more!

Local Multiplayer and Time Trials
If you're feeling a little more competitive, give the local multiplayer a try. It features three modes: Race, Coin Catcher and Bell Control. Got no friend over? Well, how about competing against Shadow Mario then? Levels can become haunted, in which Shadow Mario will challenge you to a race. Can you beat him?

Wario's Conquest
Last but not least is an entirely new campaign, Wario's Conquest. In this special mode, you get to experience how Mario Land fell under Wario's control.
Be warned though, this mode is not for the faint of heart!
You will have to explore vast hub worlds for pipes that lead to bite-sized missions. You have to pay an entry fee, however winning will reward you with a much larger reward! Rack up coins and conquer all 6 zones before tackling Mario's Castle itself.

#fangame #platformer #multiplayer #mario #supermario #land2 #6goldencoins #wario #remake #gameboy #snes #supernintendo #adventure #nintendo



all-ages
Cartoon Violence
Fantasy Violence
Comical Shenanigans
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Weekly Updates #16
Here's a very short teaser!
30+ bug fixes, new QoL improvements, two open zones for Wario's Conquest and a few other surprises are coming in V.3.0 this winter!
This is gonna be the largest update yet.
Are you ready to push your limits?

Weekly Updates #15
A second page worth of extras gets added to the shop! I won't reveal all just yet. What could all of these new options do? Well, I will showcase them all eventually, but first let's give Wario some attention, shall we? Until next week!

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Weekly Updates #14
Hint boards can be found on every map and offer some explanations on the new features in the game. It's nothing big, but I thought newcomers might appreciate it! I've got one more new addition for next week, then it is Wario's time!

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Weekly Updates #13
Wario's Conquest is going well! It will be revealed in a few weeks. Until then, let's view little additions...starting with the "Haunted Beach"! Here you can replay races! Your time and rank will be saved! It's still a bit primitive..

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Weekly Updates #12
The overhauled options menu got some new options, including controller support! Xbox 360 controllers are supported natively, use DS4/Steam to get around that limit easily. Right now I'm also adding a second keyboard layout for playing.

The SAGE 2024 demo is now live on Gamejolt as well! It's been quite the journey so far. We gathered many new followers. As always, I'm incredibly thankful and working on the next update. However, you can decide what will be added first!

  5 votes Voting finished

Weekly Updates #11
The next demo releases this week! It will add the Mario Zone alongside Action Chains, 60 Cards and three bell minigames!
Also, the game will be at Sage 2024.

Weekly Updates #10
I'm a bit more busy again, however it doesn't stop me from working on the game! Mario Zone is almost done...I'm positive the next update is coming next month.
Who knows, maybe there will be something else besides the Mario Zone...?

Weekly Updates #09
Cards are being implemented. If you don't know what to do with the coins, you can purchase these little memoirs. They come with descriptions, some even with a pun or two. Nothin big, but neat, I think.
It's still in the early stages...

Weekly Updates #08
Hey everyone! Something health related caused me to not work on the game for some time, but I'm getting back into the groove!
The second level of the Mario Zone is done, though I'm still thinking how to make it visually more appealing.