Comments (8)
Nice story you have here!
I'm not fond with gore you showed in this game but I'll accept that as part of the story
TBH I'm not fond with lack of healing abilities Farz' team have. I rather use healing spells than items to heal
I love the challenge of killing all enemies in a map, gives extra work finding them all ;)
especially in cemetery
I'm not done with this game yet but allow me to give some suggestions:
Give some items for Farz when he starts his quest
Gave Milly more MP, being a magician, she should have at least 100 MP at level 5 and 200 MP at level 10 or more
Fierce Fairy should give more XP
Milly should not lose MP when using fire scroll
Red colored chests should have unique and special item in it (it's very disappointing only to find shop items in them)
Use same font for killed monsters counter
BTW there's a hole to north west of forest with Ahrimans. The hole allowed Farz to travel inside the trees
In Forest with Ahrimans, the ambush at southwest is repeatable
Wow , this actually , from what I saw in the pics and description , looks very good!
I'll play it for sure!
Story overview
Knowing the past is key to understanding the present and the future. Farz has a past that he can never forget no matter how hard he tries. What secrets does this man know that can help shed some light on the odd occurrences that have taken place? How has his past shaped what he has become and where will the future take him?
Features
10-15 hours of gameplay.
10 optional bosses.
Duel system (like Suikoden)
Touch encounters: Every enemy you fight is now visible on screen and it is also possible to be ambushed at different points in dungeons.
Mini-map with indicator: Similar to the first game.
Reward System: If you can kill every enemy on a map, you will get a special item. Enemies re-spawn after you leave a map, so you will need to kill them all before you move to a new map.
#rpg