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Surmen - pre build.

Version: 0.1.0about 19 hours ago
The concept is finally playable!

This is a small but interesting project for myself.
Surmen is a randomly generated horror game based/remake of slender.
Using the Blitz3D engine, its certainly not perfect and will be in quite early builds.
The main concept vision I have is, to have a huge map with trees, bushes, rocks, structures, trails, and pages scattered around the map.
Each time you load in, the seed is different.
SlenderAI will be much more intelligent than his unity counterpart (in theory
he will learn ur patterns, trick you, stalk you, find out ur last location he saw you and based off that search for you.
Im hoping this will bring replayablity to a game that back around 2014 when slender the 8 pages came out couldn't do.
Im hoping to bring more life to this genre of horror.
This is my 3rd game im making, and hopefully it turns out and helps Blitz3D show it can still make good, well made games even if simple.
*changes to gameplay and systems are possible in the future, I will keep a builds log to keep track and also help you guys.
If the new build is unstable or you liked the features better in the last build, you will have the ability to go back or forward.

Prox.
#fangame #retro #adventure #horror



teen

Page coin flip system logic is now in the game!
took me tons of trial and error but we are one step closer to our v0.1 full build.
for context we have 37 page pngs ive made and 8 to 18 show up on the map randomly.

Prox.

Hello everyone, im in progress of making changes to make the v0.1 full build in development.

it will add core gameplay like:
SlenderAI
structures
Randomly selected page system

Hope to see you guys on v0.1 full build.

Prox.

Surmen pre-build is finally made and ready for testing, its just proof of concept and many changes are possible!

Added high-performance fake lighting with alot of trial and error. Since Blitz3D is single-threaded, per-vertex math was too heavy. I implemented a "fake" glow to achieve my vision without tanking the frames.

Early struggles before I got a more stable build.