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#strategy Thiago Lopes´ Warfare is a game made by me, a Brazilian game developer.


It is a RTS/GrandStrategy game about WW2. The game is placed on a hexagon grid with realistic time, combat and terrain


The thumbnail is bad because i am a bad artist so probably in the firsts stages of the game the art will be bad.

Email: [email protected]



teen
Alcohol Use
Drug Reference
Tobacco Use
Mild Language

New thumbnail :)

I hate pathfinding

https://www.youtube.com/watch?v=8qFfHreNFws

Procedually generated maps are cool

I did some math based maps because its easier to make the pathfinding and connections between hexagons

YouTube
https://www.youtube.com/watch?v=8qFfHreNFws
youtube.com

looks pretty now (:

how is it?

https://www.youtube.com/watch?v=4ki1Jdwsj2Q

Second devlog: i made a simple grid system based on unity´s grid, it looks a trash and all but its a good first step, the next thing is some pixel art

YouTube
https://www.youtube.com/watch?v=4ki1Jdwsj2Q
youtube.com

Ok, I am starting the game dev today and the first thing i need to do is a grid system, when its ready i will post it here and go for the next step