
Comments (5)
we need a complete version
so nostalgical !
Port to android please
FNAF: The Ultimate Night AI Test Demo Build (Reupload)
AI Test Demo Build - Asset Dump
Five Nights at Freddy's: The Ultimate Night was a fangame created in 2021, which later became lost media, but now is archived by @GeorgeOfficial7 (creator of the reupload page) and @Chronisgr2010
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This specific fangame was an AI test demo build, with the only sections being from FNaF 1 and FNaF 2. The only characters who have AI in this build are Withered Freddy, Withered Bonnie, Withered Foxy and Withered Golden Freddy active. The rest were on the Menu, but not available to change their AI levels.
The original creator of the game is currently unknown, but If you know who it was, comment it.
The only YouTuber that played the game (at least what we could find) was from FusionZGamer.
CONTROLS [Key-blinds]:
Enter - Start the night at the menu screen
CTRL - Flashlight
A & D - Left & Right Corridor Lights
Q & E - Left & Right Doors [They aren't used in this build, Same With Lights]
ALT + ENTER - Full-Screen
MECHANICS:
Withered Freddy
Withered Freddy starts at the Parts & Service Room. He roams around the building until he enters the office through the Right Vent. He would laugh and make a noise when entering the vent. In the Right Vent (Vent 02), the cameras will warn you when he's about to attack. There are two ways to deal with him, either wait for him to enter and wear the Freddy mask, or close the right door for him to knock on it too make him reset back to the P&S Room.
Withered Bonnie
Withered Bonnie has the same mechanic as Withered Freddy, except he enters the Left Vent (Vent 01), but the door doesn't stop him.
Withered Foxy
Withered Foxy also starts at the Parts & Service Room. If he disappears from the P&S Camera, he will appear in the hallway In-front of you, rapidly flash the light at the hallway fifteen times to make him reset back to the P&S Room.
Withered Golden Freddy
Withered Golden Freddy randomly appears in the office When Flipping Up Or Down The Monitor. If he does, wear the mask and he'll go away.
Freddy Fazbear
Though the original Freddy doesn't appear to be a character in this build, he only appears and can kill the player when the power is out.
DEBUG DEVELOPER KEYS:
1 - Triggers Withered Bonnie's Jumpscare.
4 - Triggers Freddy's Jumpscare from the power out sequence.
F2 - Resets the game.
UNUSED CONTENT:
Some cameras, animatronics and mechanics can be found in the files. Here are a list of all of them.
Freddy Fazbear
As stated above, Freddy only appears in the power out sequence, however he has a render for Show Stage 1.
Bonnie
Bonnie was going to appear in this build, however he wasn't included. His whole AI is in the files, along with renders from the Cameras and his Jumpscare.
Chica
Same with Freddy; only having a render for the Show Stage.
Foxy
In the Dining Room, Foxy was going to have a Cove, but it was hidden. He would have come out of the Cove and possibly run to the office like the original game. The Cove also appears in the camera layout.
Toy Freddy
Though Toy Freddy can be seen on the 2nd Show Stage, he did have an AI, however no renders were made for it.
Balloon Boy
Balloon Boy had two renders in the files, one for a camera and one for the office.
Mangle
Mangle was also meant to appear in this build, having a few camera sprites. They would've come out of the Cove like Foxy, and was always on the ceiling.
Withered Chica
For whatever reason, Withered Chica wasn't in this build, but does have a Jumpscare, a few camera sprites and an office render.
Phantom Freddy
No phantoms were implemented in this build, besides Phantom Freddy who had an office walking animation and a well animated Jumpscare like everyone else.
Nightmare Foxy
Though no characters from FNaF 4 were implemented by this build, Nightmare Foxy does only have 2 renders in the files. He was going to come out of Nightmare Cove, and has 2 states.
Chocolate Bonnie
Strangely enough, Chocolate Bonnie has two animations in the files, one that has no explanation and seems like a test animation, and other is a Jumpscare. It's currently unknown if he can actually be triggered in normal gameplay or not, so for now, he'll stay here in this section.
BUGS, GLITCHES, MISTAKES AND ODDITIES:
If Withered Foxy appears in the hallway, he will still be able to kill the player if he's being flashed.
Even if the monitor is up, Withered Golden Freddy can still kill the player as he appears off-screen.
The menu theme (Eisoptrophobia) isn't looped, same with the game over static audio.
The static used in the game has a watermark, linking MakeAGif.com.
Sometimes, Withered Freddy and Withered Bonnie can go instantly in the Office as they entered the Vents. They can also stay in the Vents for a long time.
You cannot hold the arrows to change the AI, so the player has to Manually click.
The Flashlight text in-game is missing the 't:', and can only be seen when turning left or right (though it's under the text and hidden Underneath the Flashlight bar).
The player's camera can get stuck on the right side for some reason.
The flashlight click noise can be heard when starting the night, Same With Pulling Down The Monitor.
Every time the player dies Or Reset The Game, the animatronics' AI levels get reset.
Some cameras cannot be clicked, as they are most likely unfinished.
Withered Bonnie's model that is used in the office render is different than his main model. He has bigger teeth and a black circle outline on his red glowing eyes.
NOTES:
The nights are approximately 3 minutes.
You can honk the noise on the celebrate poster on the left side of the office.
Special thanks to @Chronisgr2010 for writing the whole description for the page!
Credits to @realscawthon (creator of Five Nights at Freddy's), and the currently unknown owner of the game.
TAGS (Ignore):
#pointnclick #survival #fnaf #fangame #fnaf #strategy #fnaf #horror #fnaf