
Comments

The Puppet House – Your small Family
No matter what we sow, the seed always remains the same.
But it is our decisions that influence the harvest.
And sometimes... we just have to listen and look.
Someone brought you a new dollhouse.
For the grown up, it may be only a toy but for a child it is a small family, a handful of rooms, a house that can be arranged exactly as you please.
During the day, you remain in your bedroom, while the House beyond it reaches you in fragments, sometimes a sentence through the wall, maybe a plate set down too hard or a door that closes wrong.
At night, the dollhouse is waiting for you. Place your Dolls, Move them closer, pull them apart or let them do what you observed throughout the day.
But listen and look carefully, not everything that is silent has nothing to tell.
The game never tells you what is right or what is wrong, it only remembers.
The Puppet House is a short narrative systems game about family tension, childhood perception, and the quiet rituals we create when something inside a home begins to shift. There are no big dialogue trees, no visible meters, and no single correct path. Meaning grows through space, sound, memory, and pattern.
Three endings wait at the end of the loop, not as rewards or punishments, but as the shape of what was allowed to move, what reached outward, and what remained still.
A Game for the Narrative Design Awards 2026











