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What do you think?

You are SO cool...

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if you didnt spam the keys in the music player when you discovered it, you aren't a true gamer

You do Awesome Games,

Pal!

add CHECKPOINTS PLS

more easy plis

Undertale: Final Inhale is an Undertale: Last Breath take, that follows the same idea of the original story, with differences, of course. That's what a take is, correct?


Credits.

The entire soundtrack is made by Spicy_Pumpkin. (https://soundcloud.com/spicy_pumpkin)

Writing assistance: thecalloglitch, .magicnumber

Sans sprites by @Letwik

The Sans seen in the menu is made by Mateohod. The background seen in the fight and the intro panels are also made by them.

Any wingdings used at any point were taken from this sprite sheet. https://www.deviantart.com/addicted2electronics/art/Gaster-Sprite-Sheet-609179644

This game was made using an Undertale Engine created by @DEL866917 .

#undertale #fangame



teen
Mild Fantasy Violence
Animated Bloodshed
Mild Language

Random poll for anyone who might care, it's in regards to the blasters for Phase 3. Should they be silent or not?

  4 votes Voting finished

A small update has been released, this update includes a few things, included in the article below.

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Have a clip of an intro bit that I put together. After the blaster spam, where I died, there was nothing else set up, I was just throwing things together while waiting for the music because why not.

This bit will be subject to change if needed.

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I got bored and decided to add a music player while I wait for Phase 3's theme to be finished. It says "Press keys 1 - 4" but it says "Press keys 1 - 5" now. Recorded this before that change was made.

A completely random and probably useless feature.

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Phase 3's intro with music. The bones seen right after the intro might be there when the main part is ready, might not be, depends on some things.

So it seems I uploaded the wrong file and the Phase 1 animation thing was never fixed, I think I've uploaded the right file now so Phase 1 should have an animated Sans now.

Seems I accidentally made Sans not have an animation after the first attack of Phase 1, that's fixed now.

Phase 2 has been completed, meaning I have released a version of the game with both Phase 1 and 2. Please note that there are no checkpoints in between phases, I'm sorry, I don't know how to do that. If I could, I would.

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An update to Phase 1.5 as I've gotten the soundtrack (it's really quiet, I don't know why) and a preview of Phase 2's first five attacks.

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Phase 1.5 and a preview as to how Sans will block in Phase 2. (outdated)

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