views
639
likes
5

Comments (3)

What do you think?

doesnt let me launch the game? When i press launch it shows the game is running then shows launch button again

[NOTE (JUNE 9TH, 2025): THIS PAGE IS SEVERAL YEARS OLD. THIS GAME IS STILL IN DEVELOPMENT, BUT ALMOST NONE OF THIS IS ACCURATE ANYMORE. i'm leaving it up for posterity, but please be aware that what eventually comes out in several years' time will be *nothing* like what's shown on this page.]

Absolution is a story-focused post-apocalyptic bullet hell action RPG. The game takes a common theme, the idea of a journey across a magical kingdom, and modernises it into a form that is new and refreshing.

You play as the powerful magician Katsu, and along with your gang of adventurers, you will forge bonds, journey across the lands to take back the throne, and learn the truth of what really happened on the day the world was destroyed.

Can you come to terms with the truth before you reach checkmate?

#bullethell #danmaku #rpg #shooter #retro #adventure #puzzle #action



teen
Cartoon Violence
Fantasy Violence
Alcohol Reference
Tobacco Reference
Strong Language
Mature Humor

Added a health and mana system. The mana is actually your bomb power, the more you use your bomb the more it goes down until you can't use it at all. Also now you don't die in one hit, you have health. (You still die very quickly though)

I wanted to see how far I could push the engine. In this image, there are approximately 4900 bullets on screen. My testing has reached 5500.

I hope this allows you to see why I can't record any footage of this game

I wanted to record gameplay of Absolution so you could see how far I am through making the game. I couldn't do this, however, because my screen recorder was laggy. Hopefully I can record it at some point.

Health bar is better now, it displays the health of the boss. The boss also has 8 different attacks, a different one for every 8th of its health.

Added a health bar. Bosses are now based on health rather than a timer. Also I added a new attack.

This is a little hard but it's very cool. Also, added border and visual effects for speed.

I fixed fire_bullet_large_dynamic(). It works much better now.

I'll release a project file along with the game, and it will essentially be a self-contained API for making your own bullet hell games. You download the project, and edit everything / customise all the things you want to customise

Most of the bullets in the game are all one object called "obj_bullet_large", and they're spawned with a custom function I wrote.

I made a second object called "obj_bullet_large_dynamic" that acts as a catch-all for loading complex bullet functions.

The first boss will be a normal bullet hell. The rest will have different mechanics each, then the final battle will introduce all of the mechanics in different phases. (Hopefully. If this game is ever released.)