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What do you think?

This game is great! It's a solid shooter, looks like you put a lot of work into it.

Heres my feedback
1: the grab and throw mechanic is fun and adds a lot to the game, but I can't actually see what I'm shooting at when picking up larger objects. My only indication is when the reticule turns red. Maybe something like having the object go transparent when you pick it up or making enemies visible with an outline would be a good quality of life improvement. Also moving the object more to the side of the screen would keep it out of the action zone (the middle third of the screen)
2: Sprint feels kinda pointless, personally I'd cut it. I don't think the game needs it.
3: Important parts of the level design aren't obvious (to me anyway) as they blend into the rest of the level. The batteries are a big one. They have the same blue-grey aesthetic that everything else does. I'd colour them orange or yellow, something that would stick out and draws your attention. The same should go for anything else you're meant to interact with.
4: I wish more guns had a 1 shot kill to the head

Disclaimer: I didn't finish the game, didn't have time this morning. I'll try to come back to it later. Maybe some of these things are addressed later. In which case, ignore me.

14a.jpg

Hi, @SirisTheDragon !

I am having an issue when I am in the tutoral area. You can view my issue here. I have no idea what is causing that.

Very well done! Really liked it.

First of all, I think you did a really great job with Synty assets. The level design and pacing are very good. Can't even imagine how long did it take to do this world design. With that said, here are some feedbacks.

- Crouch movement needs to be smoother.

- At the first gate that I passed through, after the first wave of policemen, the dialog got stuck until changing the scene.

- To shoot the battery to turn off the force field doesn't feel so obvious. Maybe I missed something in dialogs.

- Use 'Q' to move the platform you are in is a bit tricky.

First off i'll say that you should probably upload some of the gameplay videos from your channel here, or some gifs, that'll get you more attention.

I wanted to see how the game looked and it took quite a bit of work to find some footage, just a suggestion to make that process easier and faster.

But about the actual game (haven't played yet, my toast laptop would probably explode ) i think you should add more impact to shooting enemies, hit effects like blood or big sparks or something because judging from the videos it looks a bit floaty, you could also try hitmarkers and a bit of screenshake? just juice it up a bit to convey the power of the weapons!

And this is more a me thing feel free to ignore it, but i think a movement ability would improve things a little, sprinting, a high jump. Just adds some more verticality to combat like in halo But overall, really good job...despite being so early in development it looks well pleasing aesthetically, i can't see any major bugs and the artstyle really comes together. Keep at it ! I want to see more, heck even the plot sounds interesting

it's look very nice graphic, really.

THIS IS A FREE DEMO!

To purchase the full game and gain access to all future content please visit the Adaca Store page: https://siris-pendrake.itch.io/adaca

After being sentenced to 20 years of conscription service to pay off your corporate debts, you find yourself woken from a long cryogenic slumber aboard the derelict remains of the warship you've been stationed on. 

You are now on ADACA, a “fly-over” planet in the heart of the galaxy’s rust-belt. 

The strange man who thawed you out has replaced your arm with a robotic prosthetic, capable of force-manipulating loose objects, including enemy weapons. This may come in rather handy, considering the law isn't quite fond of you or your new friends…

However, the police won’t be your only problem. ADACA is a strange and old world, full of dark mysteries. There are powerful, dangerous secrets out there in the rust, and many factions are looking to uncover them for their own ends...

ADACA is an episodic sandbox FPS heavily inspired by games like Half Life 2, Halo and S.T.A.L.K.E.R. with a heavy emphasis on exploration and manipulation of the environment to defeat your foes and solve puzzles!

This current build features the Beta Demo of Episode One.  Future Episodes are still in development.

If you do download and play the Beta, please leave detailed feedback of your experience! That includes bugs, glitches, pacing, design issues, ext... It is very much appreciated!

Thank you!

#action #adventure #scifi #shooter #retro #3d #Experimental #Fantasy #FirstPerson #Lowpoly #Singleplayer #Superpowers



teen
Cartoon Violence
Fantasy Violence
Alcohol Reference
Drug Reference
Language
Comical Shenanigans
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New Updated Demo build!

Updated Free demo to the Steam Next Fest version (0.11.7)!

Wishlist on Steam: https://store.steampowered.com/app/1765780/ADACA/

Play early access on itch.io: https://siris-pendrake.itch.io/adaca

#free #demo #steam #fps #adaca #3d #shooter

\\\ INCLEMENT WEATHER WARNING ///

Some dynamic weather systems I'm working on...

https://www.youtube.com/watch?v=gGDyADyohTA

Play ADACA: https://siris-pendrake.itch.io/adaca

Wishlist on Steam: https://store.steampowered.com/app/1765780/ADACA/?beta=0

\\\ INCLEMENT WEATHER WARNING /// [ADACA]
Wishlist ADACA on Steam: https://store.steampowered.com/app/1765780/ADACA/Play The Free Demo on itch.io: https://siris-pendrake.itch.io/adaca
https://www.youtube.com/watch?v=gGDyADyohTA