APICO is a laid-back beekeeping sim game about breeding, collecting, & conserving bees!
Leave your boring city job behind to return to your family home in Port APICO and get back to your beekeeping roots.
Set in a series of lush environments, APICO uniquely combines resource gathering, biology, and beekeeping minigames, taking ideas from a mix of real-life and fantasy apiculture & floriculture.
On your journey you'll rediscover lost species, cross-breed new bees, and help repopulate the islands.
Live out your wildest beekeeping fantasies – sting free!
Unique crafting & beekeeping minigames that drive gameplay progression
Cross-breed different bees to discover over 30 new species
Make and sell honey, Apicola, and other beekeeping products
Repopulate lost species and release them back into the wild
Multiple biomes to explore, each with their own unique bee species
Uncover the forgotten secrets of the APICO islands
Play together with friends in 4 player online co-op!
APICO is being created by the TNgineers, two brothers - Ell & Jamie, inspired by their love of casual and crafting games.
They wanted to make something relaxing, intriguing, and semi-educational (just don't think about the magical bees). Ell builds nice things and Jamie makes sure he breaks them.
Bees are integral to our gameplay, as they are to our real-world ecosystem.
We want to promote bee conservation and will be donating a portion of sales towards national and international beekeeping charities.
You can also find other ways to help do you part on our website.
We post regular updates of our development progress on both Twitter and Discord as well as important announcements, stupid GIFs, cute pics of bees - what more could you want?
#casual #simulation #easy #beekeeping #other #multiplayer #retro
Hey Beekeepers!
This is a small update to fix the light duplication/save lagging issue, adding auto-save options, + a few things to help clarify a few features that people seemed to be confused on
Patch Notes:
https://wiki.apico.buzz/wiki/Patch_Notes
With the game finished and QA testing underway, we looked into adding more accessibility options! 💛
Full devlog ⬇️
https://www.guilded.gg/TNgineers/blog/APICO-Devlog/Accessibility
Hey Beekeepers!
We've released an update to finally catch the demo up to all the other stuff thats happened from finishing the game! Quite a few lil changes + QoL stuff that should be good, & a bunch of bug fixes!
Changelog:
https://www.guilded.gg/TNgineers/groups/P3wxl2MD/channels/c08fda…
The Playtest is now live! If you were picked you'll get an email from Steam shortly <3
You can still sign up now, we'll be adding more people as we go!
More info:
https://www.guilded.gg/TNgineers/blog/Announcements/Playtest-Beg…
Attention Beekeepers! 🐝
Some exciting news - we're going to be running a Steam Playtest of the APICO Beeta from 30th Aug - 12th Sep and you can sign up now!! 💛
Sign up: https://apico.buzz/playtest
More info: https://www.guilded.gg/TNgineers/blog/Announcements/Open-Beeta-P…
More Modding API madness as we finish off the Modding API and start testing it properly! 🦾
https://www.guilded.gg/TNgineers/blog/APICO-Devlog/Modding-Part-…
We've been working on adding in a Modding API and a bunch of mod tools so people can make all sorts of crazy things in APICO! 🤖
https://www.guilded.gg/TNgineers/blog/APICO-Devlog/Modding-Part-…
Getting super close to the final build now, just some last few features to add in - like multiple crafting ⚒️
https://www.guilded.gg/TNgineers/blog/APICO-Devlog/The-Final-Str…
If we had one bit of advice for new gamedevs it would be put your text into a CSV from the start, otherwise localisation becomes a really fun job..
Full Devlog ⬇️
https://www.guilded.gg/TNgineers/blog/APICO-Devlog/I-Dont-Speak-…
We've been super busy on a bunch of new content for the final update, from freezing cold bees to new decoration items! 💛
Full Devlog ⬇️
https://www.guilded.gg/TNgineers/blog/APICO-Devlog/The-Final-Str…