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Archaeology Quest
Source (Unity 5.4 Project)
My entry to Ludum Dare 36; Theme: Ancient Technology.
Procedurally generated levels made according to this tutorial: http://gamedevelopment.tutsplus.com/tutorials/create-a-procedurally-generated-dungeon-cave-system--gamedev-10099
Controls:
Arrow Keys/WASD - Move
Space - Hold position
Gameplay:
+Collect all three Ancient Machine Parts: The Gear of Gizmo, the Screw of Scralius, and the Doohickey.
+Turn-based. Ancient Defense Automatons (enemies) all move simultaneously immediately after you do.
Features:
+Movement! (Oooh)
+Music! (Kinda annoying actually...)
+Sound Effects! (Aaah!)
+Graphics! (Is that what those are?)
+More than one type of enemy! (It's like you weren't even on a deadline!)
+Procedurally generated levels! (Are you a wizard?!)
+Bugs! Lots of bugs! (Incredible!)
Bugs include:
+Wonky collision that could have been avoided in a real 2D engine! (Good grief!)
+Sometimes Ancient Defense Automatons will walk through each other! (Goodness me!)
+Sometimes the level data just won't load at all for some reason! (How terrible!)
#adventure