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What do you think?

Hey guys, I did a little recording of the first two levels of the game:

https://www.youtube.com/watch?v=TiehCMo6p2Q&t=1s

I didn't finish the second level in the recording though - Give it a watch - I think the game is pretty solid. Looking forward to seeing more. Good job and keep up the good work :)

By the looks of it its awesome :P

Just played first 2 levels of Binary Sparks. It is a relaxing game with slow paced puzzle gameplay and ominous sounds. It ran smoothly and no issues. There could be some graphical improvements for the items to make them more up to date. Perhaps utilize the unreal particles like you use for the teleporters. Maybe put a glowing decal of say a waterdroplet or poweroff icon inside a ball of coloured particles, and when you pick up the item it could go in the middle of the hand/glove thing (dunno what to call it :D).

Hello!
I think this game is very interesting. After completing level 1 I was little sad, because my water block don't went with me to next level, but I really enjoy the animation, when we fly away together. Playing level 2 is very funny (I must resetting it 3 times), copying contacts by using balls and jumping over the fire is very hard. Reusing snow blocks by jumping with them into the pond is much easier. Ball who make me small, also moves blocks and contacts on my back. One time my claws was stuck and I can't use them so I must reset the level. After that hard time I moved to level 3 which was a little adventure (It's my favorite level), I would like to see more levels like that and see more advanced usage for shifting dimension. At end I think It good start for game, and I will follow work on this game. And I have little request, can you speed up our character, or give him running option? I think he is too slow.

In a parallel dimension, use weather effects to alter the environment. Control B.O.B (Binary organized bot) and utulize the power of color shifting.

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FULL VERSION CANCELED

February 2nd 2019 we decided that we will start on a new project, and will therefore sadly cancel Binary Sparks. We lost ourself in the development and we think we can do much better. We will keep this page and all builds. We're really sorry for this!

REQUIREMENTS:

Windows 7 or higher

DirectX 11

Disc memory: ~600 MB

Graphics Card: Radeon RX or similar

Processor: Intel I5 / Quad Core or higher

CREDITS:

Robin Andblom - Founder, CEO, Design, Programming, 3D Art

Thomas Vincent - Playtest, QA

Jorn de Vires - Playtest, QA

Guardian_demoN - Playtest, QA

Jonas Roininen - Playtest, QA

Korynn Oberle - Playtest Support

SPECIAL THANKS TO:

Drivhuset Malmö - Business Developers

Chris Hildenbrand- Team Logo Designer

MINC - Contacts & Startup lecturing

WEBSITE:

https://www.ambercrowngames.se

FOLLOW US ON SOCIAL MEDIA:

Facebook, Instagram, Twitter, YouTube, Twitch - @ambercrowngames



all-ages

Sorry for the lack of updates on the development state of #BinarySparks. We will update more next week on the state of the project. Thanks for the patience

#indiedev #indeigame #gamedev #puzzleplatformer #puzzlegame #scifi

The most amazing business developers made us a shoutout <3 Thanks Drivhuset Malmö

✨ENTREPRENEUR OF THE WEEK!✨

LEVEL PROTOTYPE RESOURCES
Just bought some blocks and pawns for level design prototyping

Can't wait to present the new amazing design we 're about to develop for #BinarySparks ! It will really be more complex puzzles and with that MORE puzzles! We have found great sources of inspiration when it comes to element and environment puzzle design!

We have some great ideas for #BinarySparks. Our CEO just played #QUBE2 which was an amazing portal-styled colorbased puzzle-platformer, a great inspiration for our game. We will still keep the elements as base even if much will change!

Possible name change in action!

First meeting with the new team

Lessons learned

Summer hollidays (almost) over

New 3D models, among them teh Astral Sphere, central to the storyline!