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You spend ten days alone on a small raft drifting through a dark and foggy ocean, performing the same six tasks each day. Every morning you tune a radio to catch fragments of memory, steer your raft north to stay on course, and patch up endless leaks. In afternoons you pull bottles from the nets - each containing a short story about someone else trying to escape. Before you need to solve a puzzle that decides how that story ends, shaping how you see the world and changing your fat. A seagull visits daily, sometimes silent, but sometimes speaking in familiar voices, whilst your interactive journal entries allow you to learn more about the character and give you insight into your past, present, and future. Each night ends in a dream sequence that is a consequence of your choices and mental state, growing stranger and more extreme as the days go on. Your ability at maintaining your Clarity, your Focus and your Guilt determines what you see and experience, with your ending being a reflection of these also.