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A sequel to my previous project "Blade of Fire", this game greatly expands on the combat, with more moves & mechanics, combos, and even more enemy variety.

Features:
- Over 50 moves to use in combat, each with their own usage/effects
- Two distinct playable characters
- A transformation state that temporarily increases your character's power
- Hours of content
- Controller support

#action #hackslash



all-ages
Mild Fantasy Violence

5/25 updates:

- Movelist UI weapon descriptions bolded(to make this text easier to read in-game)

- Fixed an oversight that made Vitale's marked effects not visible on Oil Bomb

5/18 updates:

- Character movelists have been added to the in-game UI

- Fixed an oversight that made it possible to get stuck on level 42

- Fixed misaligned Enchanted Icicle on level 42

5/13 updates:

- Working on an in-game screen for Irae's movelist; here's a draft for Energy Blades moves.

5/11 updates:

- Added UI menus for main screen & level end

5/4 updates:

- Added 2 new levels(Sewer)

- Fixed an oversight that caused Floating JellyFish to sometimes face the character without initiating an attack

- Reduced the range of Floating Jellyfish's lightning

2/9 updates:

- Fixed misaligned blocks on level 36 & 40

1/27 updates:

- Fixed an oversight on level 5 that made it possible to escape the level area

- Fixed an oversight on level 26 that made it possible to get stuck

- Fixed misaligned blocks on various levels

- Added a new level(level 40)

1/21 updates

- Fixed misaligned blocks on level 31

- Fixed an oversight with save/load system not correctly recognizing the character

1/5 updates:

- Added a new enemy(Oil Bomb)

12/17 updates:

- Added a new enemy(Reaper)