Comments (11)
At gbjam we weren't allowed to use pre-made content/assets.
http://demos.playfuljs.com/raycaster/
http://www.playfuljs.com/a-first-person-engine-in-265-lines/
Is that even your work?
I think it looks really cool. I grew up on DOOM games and I think this has a lot of potential. I would be really interested in seeing more in this game. Good work so far!
Not really in spirit of the gamejam, broke many, many rules... I included it in part 21 of my GameBoy Jam compilation video series! :) http://youtu.be/AKkzAy-2uDo
It's a carbon copy in http://www.playfuljs.com/a-first-person-engine-in-265-lines/ but black and white. No changes whatsoever, there even is no gameplay whatsoever. Really original /s
cool demo!
Couldn't find time to dev a game but I want to make gameboy mini games so hard. So this is an inspiration from playfulljs, a raytrace with gb limitations #gb #gameboy #gbjam #gbjam3 #raytrace
Game still in dev. Im makin pixelart and coding colisions.. something there ins't on pkayfulljs. The playfulljs code is free and inspiring to me. You can down rate, I don't care.
#shooter