Comments (4)
Here's a little review for anyone interested in the game, or the developer themself. I have the attention span of a nat. It kind of makes certain types of game hard for me to play. This being a prime example or one of them. There is no sound to judge, which honestly, should be in a simple game like this so as to incite attention. The graphics are once again, non-existent. Yes I get that there is a castle, and background, and lighting, but honestly that's nothing compared to what you probably should have. The best part about tycoon-sim games is seeing an impact. Numbers do not show that impact, it starts to feel less important because of that, gameplay is a math problem. Like, honestly, if I wanted to beat this game I could find out how much every worker generates, how much is being taken away each turn, and just factor where everyone goes. Math can be fun, but only subconsciously. You can't directly make your game a guessing game the same as you can't just make your game crunching numbers. Final conclusion, this is something so simple that it could be a tutorial for new game devs trying to figure out tycoon games. I say this because honestly I could probably work out the systems you used and put them in construct. my final verdict is a 3/10. There isn't anything extremely bad about the game, so I can't go under a 3, but that being said there also is no soul behind the game anyway. It feels like numbers and only numbers, not someone trying to make an enjoyable experience, a math teacher wanting the assignment done by Tuesday.
Try to survive as long as possible by assigning your peons.
#strategy