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Chogue is the love child of Chess and Rogue (the original roguelike).
Explore generated dungeons with a party of chess pieces. Attempt to capture the King of Yendor and bring him back to the surface.
For this game design experiment, we constrained ourselves to use only mechanics that come from either of these models. For example: character movement, turn taking and capture from Chess, but world, visibility and progress structure from Rogue. The result is a surprisingly compelling experience, at once very different from each model while still evocative of both.
The source and all the design process is public.
More information here:
https://github.com/pippinbarr/chogue/wiki/Press-Kit
#strategy
Mild Cartoon Violence
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