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What do you think?
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Happy Birthday, MrGameandWatchFan!

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I love this fangame, I hope it goes well for you and I leave a fanart

I Would Like If You Added A System Where If You Hit A Enemy It Shows How Much Damage You Delt Or Maybe You Can Make It Show The Heath Entirely Of The Enemy But Its Just A Suggestion! Ay Also Mr Game And Watch As A Character To Play As Lol. Edit: I Have Found A Gltch With Luigi's Jump When I Peform The Good Jump Where You Hit It Correctly For Some Reason I Get Soft Locked And Have To Reset The Fight It Seems To Happen 100% Of The Time At Least If You Perfom The Action Correctly The Werid Thing Is Im Pretty Sure This Only Happens with Luigi I Maybe Wrong Tho.

This is such a cool game! My next Mario and Luigi fangame will definitely be inspired by this.

Shame I can't play until after I finish building my windows gaming pc. Until then I'm stuck with a chromebook laptop,

Free

Mario and Luigi: Superstar Simulator

Version: 0.5.04 months ago

This fangame is a mix of many of the Mario RPGs, including games that aren't even part of the genre! It also includes a wide variety of characters with original movesets that aren't in any RPG such as Wario and Waluigi. If you would like to help with this project, contact me on my discord (The link will be on my Youtube channel "Mr. Game and Watch Fan")



teen
Cartoon Violence

I figured out what Wario's battles will be about. He will fight thieves throughout the Mario games, as well as Peppino, since Pizza Tower was inspired by the Wario land series. I'll also work on Luigi and possibly a new battle.

I played the game on a fast running computer and I gotta say, I think you guys will enjoy it when it comes out. It feels like a somewhat choppier version of the Mario RPG games, which is pretty much what I've been trying to do.

Done coding for today. So when I was improving Waluigi's first battle, I kinda... Ruined it? Yeaaaah it's gonna take a bit to fix.

I have figured out how to properly animate K Rool's idle animation. I just had to look at the creator of the sprite's gif of it. Next time you see K Rool, he'll have a smoother idle animation (not saying much though. It's still GBA graphics)

Right now I am in school (don't worry i'm in game design class I won't get in trouble) and when I get home i'll probably sleep the day away so little to no progress will be done unfortunately. The good news is the game is just about ready for a demo.

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Done coding for today. I didn't add too much. I just gave The Noise boss some new difficulty, freshened up some code on the Mario battle, and gave him two new win animations, which you can see in this gif here

Welp, there was only one suggestion. But it was a really good one. I thought you guys would be a bit more hyped to share your ideas, but I guess not. I should probably release a demo soon so you can get a good first impression and have some requests

Alright guys, It's time for all of your minds to expand! Today I will let any of you request anything for this game. Comment on this very post anything you think will be a good addition for the game. I will reply to all of your comments.

Can you believe I thought that making the low health sprites for the characters separate entities was a good idea? Well it wasn't. And I fixed it today. I also fixed it so that the characters fall in battle after they get hit in their dodge state

If you didn't know already, Mario's battles will be in a chronological order of his games so he won't be the most generic in the game. Any significant Mario game you can think of will be a battle of his (and no not Hotel Mario)