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What do you think?
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Happy Birthday, MrGameandWatchFan!

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I love this fangame, I hope it goes well for you and I leave a fanart

I Would Like If You Added A System Where If You Hit A Enemy It Shows How Much Damage You Delt Or Maybe You Can Make It Show The Heath Entirely Of The Enemy But Its Just A Suggestion! Ay Also Mr Game And Watch As A Character To Play As Lol. Edit: I Have Found A Gltch With Luigi's Jump When I Peform The Good Jump Where You Hit It Correctly For Some Reason I Get Soft Locked And Have To Reset The Fight It Seems To Happen 100% Of The Time At Least If You Perfom The Action Correctly The Werid Thing Is Im Pretty Sure This Only Happens with Luigi I Maybe Wrong Tho.

This is such a cool game! My next Mario and Luigi fangame will definitely be inspired by this.

Shame I can't play until after I finish building my windows gaming pc. Until then I'm stuck with a chromebook laptop,

Free

Mario and Luigi: Superstar Simulator

Version: 0.5.04 months ago

This fangame is a mix of many of the Mario RPGs, including games that aren't even part of the genre! It also includes a wide variety of characters with original movesets that aren't in any RPG such as Wario and Waluigi. If you would like to help with this project, contact me on my discord (The link will be on my Youtube channel "Mr. Game and Watch Fan")



teen
Cartoon Violence

Done coding for today (I know it's 3 am). Eggman's phase 2 cutscene and Metal Sonic attack are done. Metal will be used in both phases

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I don't even know lol (Working on the transition to phase 2. I came across this glitch that was pretty funny. It's an easy fix)

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This is one of the biggest reasons why the game is taking so long to make. My computer is total dog feces. Very demotivating. But it won't stop me. I already got this far (I can still show smooth footage if I turn the game into an executable)

The request form is still open for anyone that wants to request something. I'm open to all ideas and I read through all of them (It would be preferable to first play the game before requesting):

https://forms.gle/RjpDJoqRgV9W6ZpH8

Done coding for today. Eggman's new attack is just about done. Right now he has three. His first phase will have about the same amount as K Rool which is four. There's one attack I didn't show off but it's nothing special

Eggman's third attack will involve Metal Sonic charging towards Sonic. Can anyone guess what the hitbox in front of Metal will do? (Not an in-game screenshot)

The two pictures are a comparison of Paper Mario's regular and power hammer (was too lazy to wait for the game to load so I took the pictures with my phone). If you try out the demo, remember to hold the left arrow key to charge, just like the original

Good news everyone, I just got a new gamemaker license (for 10 dollars off too, lucky)! Development continues tomorrow!

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To celebrate Sonic's 30th anniversary, I decided to talk about the Eggman battle! Instead of a picture, I played the game so you could imagine my ideas in-game (Lag won't happen when you get it, my computer is just trash). Ideas in the article

Diddy Kong will probably be my second favorite echo. He'll seem better than DK but sometimes power changes make a difference. Moveset in the article