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What do you think?
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Happy Birthday, MrGameandWatchFan!

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I love this fangame, I hope it goes well for you and I leave a fanart

I Would Like If You Added A System Where If You Hit A Enemy It Shows How Much Damage You Delt Or Maybe You Can Make It Show The Heath Entirely Of The Enemy But Its Just A Suggestion! Ay Also Mr Game And Watch As A Character To Play As Lol. Edit: I Have Found A Gltch With Luigi's Jump When I Peform The Good Jump Where You Hit It Correctly For Some Reason I Get Soft Locked And Have To Reset The Fight It Seems To Happen 100% Of The Time At Least If You Perfom The Action Correctly The Werid Thing Is Im Pretty Sure This Only Happens with Luigi I Maybe Wrong Tho.

This is such a cool game! My next Mario and Luigi fangame will definitely be inspired by this.

Shame I can't play until after I finish building my windows gaming pc. Until then I'm stuck with a chromebook laptop,

Free

Mario and Luigi: Superstar Simulator

Version: 0.5.04 months ago

This fangame is a mix of many of the Mario RPGs, including games that aren't even part of the genre! It also includes a wide variety of characters with original movesets that aren't in any RPG such as Wario and Waluigi. If you would like to help with this project, contact me on my discord (The link will be on my Youtube channel "Mr. Game and Watch Fan")



teen
Cartoon Violence

Done coding for today. Image speaks for itself

This'll be the last poll for a bit, I promise lol. Would you like me to show you a teaser preview of Fawful's battle after his second attack is done or wait until almost his whole battle is done (3 attacks, 1 healing move)?

  7 votes Voting finished

Just taking a little break. I don't want to burn myself out. I didn't expect Fawful's orb portal move to win in the poll. I'll do that next and then the star gun. After that he'll probably get a healing move when his hp is low enough

Howdy y'all. If you saw the Shadow Mario full battle preview video a few posts down you probably saw the Strollin' Stu spawn attack. The move seems a bit long to me. Should I remove a Stu and have only 3 spawn or keep the 4?

  10 votes Voting finished

Done coding for today. Fawful's battle is now stable, having one complete attack. You'll have a certain amount of time to punch goombas towards him before he throws the orbs at you, dealing 5 damage. Successfully hitting him will increase the time limit

Done coding for today. Just about done with Fawful's first attack and it looks sick for my standards. Which move would you want to be done next?

  15 votes Voting finished

Done coding for today. Fawful's first attack is 90% done. That's right, I'm actually being productive with the game. It's almost a stable battle. I call every battle stable when both the player and enemy can attack and the turn system works

Fawful's first attack will be the purple orbs he spawns around him. I'm not good at layering so the orbs will move around him up and down instead of front and back like in the original. I know there's a fifth orb in front of him, I'll add that one later

Done coding for today. I know I said I'd take a break but Bowser's coding is just atrocious and lazy. I had no motivation while creating him. His dodging state needs to be revamped before I start Fawful. Also add him ducking

Thanks for 300 followers! I would have something prepared but doing lots of consistent work isn't really what I do... Finnne I'll do Fawful next. After my break of course