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Comments (5)

What do you think?

Felt like an arcade game. (hand/eye cordination)
As an adventure game I should have rated it a little lower, but your work is smooth and flowing so I rated it average.
Good Programming thought.
Good Luck in your future work.

I loved it. I thought that your design decisions were succinct and potent. Not only in the art style, or the ship mechanics, but also the way I was able to panic when I ran out of fuel, but I wasn't really punished for it. I felt like all I had to do was be patient and careful; and when that proved hard, only I was to blame. But when I did manage to check myself before I wrecked myself, I was rewarded with a pleasing soundtrack that deepened the world I was navigating. Great job, what impressed me most was your ability to prioritize the most effective elements. "what were the most effective elements?" you ask, everything you ended up including in the game.

Super hard in a good way. It's all doable.

The game is awesome! But like sticky situation, you have to be much more skilled than I am to play it lol. Got to the green part...I figured out a secret though. Only use the thruster to get you moving slowly. Then turn around and use it to slow down. It lets you maneuver through corners...but its tough. Great work, 5 thunderbolts!

Very retro, super hard.

Game Soundtrack

10 songs

An adventure in the style of Gravitar or Thrust.

-------Controls------

Left/Right - Turn
Up - Thrust
Space - Pause
#adventure



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