Comments (10)
Do not know where to go, which means that you have to block, it lacks enemies, it misses the diagonals, it's still a good start, good luck for the future
I'm going to test it to see what it gives, if you want ideas, look what I did, if you're interested. As soon as I finish testing your game, I'll tell you what I think (sorry if my game is not translated into English yet)
game won't run...
It is a good prototype. I liked it. The game mechanics are simple and intuitive. The exploration part is also very solid, you have all kind of stuff this type of game needs - chests, treasures, traps, hidden button etc. It had a few bugs here and there, but since it's just a prototype it's ok. Overall it is a great start for a good RPG. Keep up the good work!
Your game is like, fucking good man.
For you : https://www.youtube.com/watch?v=50Q-DKdn3hw
GREAT ADVENTURE IS NOT CHEAP!
Proper equipment, food, information and treasure maps... all of it costs money. That's why an experienced adventurer should always aim to get enough loot from the adventure to pay the bills.
But is that enough for you? Will you be satisfied with simple reasonable profit? Or do you want more?
Follow the leads the treasure hints are revealing.
Overcome many trials on the way.
Find four Shiny Gems and discover what's hidden behind the locked doors.
Dungeon Exploration Prototype was made in the pre-production phase of the main project, The Epocha Tower. It is a proof of concept with which we wanted to test creating a top-down game focused solely on exploration and nothing else.
Even though the Epocha Tower will have enemies, RPG system, NPC's and other things., the exploration will play an important role present in all the aspects of the final game. That's why we wanted to make double sure we understand it well.
Whether you liked it or not, rest assured the final product is already considerably better, as this prototype served primarily as a learning experience.
TELL US EVERYTHING
Do you wanna share your experience with us? Are you interested to see how you did compared to others? Or do you have a suggestion about what could make the game better?
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CREDITS
Game made by Emil Gašparec - @pwMoti
Music and Sound design by Ben McCulloch - [email protected]
The Guide created by: Emil Gašparec (@pwMoti) and Zalost
THE GUIDE
As a thank you for anyone who supported the project financially, I’ve prepared a small token of gratitude. It’s a guide for the dungeon.
The whole guide is written as a diary of an adventurer who visited the dungeon before the player. It contains additional lore bits and of course solutions to all of the main puzzles and secrets that are in the game. It's not a 1:1 guide, as the dungeon deteriorated significantly since the author of the diary visited it. It shows what needs to be done to get behind the final door, but leaves a lot of freedom for your own exploration. It's 9 pages long. The preview of it is in the screenshots.
All the money will go into the production of the main project.
Thank you for your support.