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Comments (7)

What do you think?

Can I be a VA?

Discord: Official_Sim_Naum

Wow, that's interesting!!

I'll follow to show my support.

Cool demo so far!!!
Only "problems" i have are:
(theyre more like requests/recommendations)

- Main menu UI is a bit too blurry...
- The Office is far too big and moves quite a lot, could be a bit disorienting, id suggest zooming out and making it move less (FOV's quite high)
- Flashlight should be a Hold instead of a Toggle, aswell as turning on and off faster (becomes visible too slowly)
- Cameras should have a "Loading Feed" text while changing cameras to avoid confusion as to why nothing's showing up, it should also always display the Channel and Room name to make it more clear of which camera youre looking at without having to remember the building layout
- There should be a way to zoom into the computer to see the cameras, layout, and press the buttons better (maybe you click on the middle of the screen to zoom, then the bottom of the screen to zoom out?)
- During mickey(?)'s attack, he should shake his head when shined with the flashlight to show that hes being affected (im talking like him changing between 3 frames of his head at different rotations, nothin' too crazy)
- The Office's lights should flicker after Mickey(?) leaves so he doesnt just, fade away...

Actual issues:
(just graphical errors or things that seemingly shouldnt happen)

- Mickey's and Pluto's Noses stay lit up during mickey's attack despite the poster changing brightness
- The computer and flashlight automatically turn off after an attack
- Game seemingly becomes unplayable after beating the night... aw man.... (couldnt reset progress...)

yooo this is so fireeee

can i voice mickiplier?

Free

Discovery Island: Underground - Night 1 Demo

Version: 0.2.0-alphaabout 2 months ago
This is an early build featuring the first night. This does not reflect the final product and everything you see is subject to change.

Game Soundtrack

2 songs

The Underground (Act 1)
 

This game is a revival of Discovery Island: UnderGround and is a Five Nights at Freddy’s fan-game.


story.jpg

It’s 1999. You are Greg MacLochlainn. After surviving the events at the island’s Power House, you disappear into the Service Annex, a buried maintenance complex beneath the park. Hidden in a forgotten office off the utility halls, you convince yourself you’re safe, until a familiar presence starts moving through the rooms around you.


summary.jpg

Unless you are running on a Windows 98 laptop, you can run this trust me.

  • Discovery Island: Underground is a Windows game

    • Mobile Port will not be released.

  • You should have at least 6GB of RAM

  • At least 1GB of free space

Discovery Island: Underground is a revival of FUTUREe3's game, created to finish what they started and to serve as a love letter to both the creator and the game itself.

The gameplay follows the classic Five Nights at Freddy's formula. You are stuck in your chair, forced to rely on the camera system, learn each mechanic, and survive the night.


credits.jpg

This game is officially endorsed by @FUTUREe3

@Dayflare - Programming
@FUTUREe3 - Design, Visuals, Sounds

Five Nights at Treasure Island is created by @RadianceGamesOfficial

Powered By Phaser

This game is powered by Phaser and written entirely in JavaScript / HTML, rather than the standard Clickteam Fusion engine commonly used for FNaF fan-games.

More credits to come...


#strategy #horror #survival #pointnclick #fnaf #fangame



teen
Cartoon Violence
Mild Realistic Violence
Animated Bloodshed

DEMO IS OUT!

If you encounter any bugs, please feel free to comment them!

Trailer: https://www.youtube.com/watch?v=f0lSHP7FpYE

https://www.youtube.com/watch?v=f0lSHP7FpYE
https://www.youtube.com/watch?v=f0lSHP7FpYE
https://www.youtube.com/watch?v=f0lSHP7FpYE

Get Ready!

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Gameplay Preview - Subject To Change!

Here is a sneak peak at Night 1's gameplay, featuring Jake. Though 6AM was not featured in the video, it is fully implemented.

There are already things being improved and changed that are not featured in the video.

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Office - Subject to Change

Here's a sneak peak of the office gameplay, no enemies yet. Still work in progress.

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Hello Mickeys, Mouses, and Islanders!

I've officially started working on this game and have completed the main menu, though it is subject to change.

For OGs of FNaF, this kind of game should make you feel a little nostalgic. It certainly does for me.