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Inspired on Breath of Fire, here we have Dragon Spirit.
IN THIS VERSION:
-Basic player movement (Is "free" im thinking of doing it Grid Based, like most of 2D rpg)
-Healing spot (A green "+" symbol on the map that heals you, since you can only fight in this demo)
-Menu (It shows posible options in future uploads, but right now it helps you to know how % you have of experiencie to levelp up, and it shows your health points)
-Basic fight system (Commands are: Attack, Skill, Item and Defend, Attack let you choose your target to attack, Skill isnt implemented yet, Item plays the item animation, is useless in this demo, and Defend reduces the damage received, The only enemies you can fight by now are Spiders, from 1 to 3 per fight)
-Level System (After level up, you gain stat by random, Hp and Pp from 3 to 5, Speed from 1 to 2, and other stats from 2 to 3)
And thats pretty much all by now, is a good base, i plan to add four character max per battle (Is actually done, you just have one because i didnt make more sprites, and it would seem weird with twins)
CONTROLS:
-Arrows: Movement
-Z: Accept, Open Menu.
-X: Cancel, Go back, Close Menu.
-Shift+Arrows: Run (Just in Map)
TODO LIST:
-Npc (To talk with)
-Add chatbox (To talk with other People)
-Add the menu (Show Stat, Inventory and everything else)
-Do a base town (Instead of just grass tiles)
#rpg