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What do you think?

Only have 25 days left to finish the prototype

Bear in mind that by the moment all graphics are placeholders until I can focus on making the assets that will properly reflect the current game I'm making. But you know, gray-boxing a game makes you use placeholders for everything (dang, I even still need to make a logo for the title screen and the image towards the customer eh, everything at its own time

The game is being made in Unity 3D 6.2 by the way, on my own lonesome

Once the first rated salesman of Cyber City, now a fallen puppet lost in a loop of recurring nightmares that haunt him every night.

DG!Echos of Sanity is a fanmade descent into the subconscious of a puppet who once had it all, but now needs to fight to keep what sanity is left in his ravaged mind. Control him from the distance and guide him through his fractured memories to help him wake up whole next morning (or not at all).

Cut his strings and only keep those that are still dear to his heart

#vr #fangame #puzzle #deltarune #deltarune_AU #spamton



all-ages
Comical Shenanigans

"Lo #Kris, the hand you lost..." -- #Gaster

Just having a little of fun an hour before I head to bed. The dummy project is done. Only need to test it in class where the Quest3 are, since I don't own a proper tool to try out the hand gestures

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Almost there finishing the not #Gaster hands. Need to practice a few things before adding the armature to these and plop them into a dummy project to test the VR hands with my model on. Better I do that at home bc these laptops can't help me

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#Spamton (the white cone) going through the 6 levels of the demo of the game. Alpha placeholder assets and the like, but one must focus on the mechanics first âš™ My next focus is to make the REWINDING skill that undoes an action each time you use it

I've been thonking Instead of cracking open my poor amateur skull, I'm going to turn these bugs into FEATURES. Since it's #Spamton, it fits the mood that the game bugs and glitches. Gonna implement an UNDO ability to correct those misplaced blocks

Found out while recording my demo that apparently when my FPS drop by any reason, some of my collider checks slip and bug themselves out. I think it's time to check a way to see how to optimize the game, to find out how to see what is consuming what...

Not final composition but little by little the lab is getting into the mood. As said, it's going to be a nightmare to replicate the materials and lights in Unity but I had it worse. 3 AM and I feel so tired #DeltaruneAU #Gaster #NotGaster #VR #Blender

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Couldn't help but try to tweak the not-Gaster placeholder somewhat. Is kind of a peeve at this point. Anyway, I'm finishing some code touches before doing the first recording of the demo prototype. I'm closer to completion of the core of the game

WIPs of the VR prototype hands. Nah, it's not #Gaster 👀

I've discovered a few bugs that I need to squash but I ran out of time to correct anything. I thought I'd be able to record the demo today but w/ these bugs at large, I can't say my game is "complete". I'm no Bethesda, not gonna release a game w/ bugs

Nothing too fancy. Some optimization things and the "scene" that is for shows and not interaction is more or less done. I need to do the small things like the "panic button" to reset the puzzles, and the tablet that will contain the maps' clues for them