Comments (3)
I have some criticisms, the player movement is way too linear (hard motion), it should be soft movement, and for the ghost's vision, I think it turns the textures into a specular map, like how the plant stand on the first floor is darker in brightness than the wall normally, but in the ghost's vision, they're the same brightness, and make her pathfinding movement softer, and limit areas of her pathfinding to add in the original glitches, aside from that, great recreation! I'll see if I can maybe recreate the ghost's whisper's, I've already complained about the field of view being too zoomed in, so I'll leave it here.
wow. nice my friend
Description!
Eyes - a haunted history, previously known as Eyes - Juliet’s return, is a short first-person survival horror game based on @ynka ’s Eyes. It was developed by @bander as a recreation of a lost early-beta stage of said application. It was built using several references, alongside development limitations.
Controls!
-WASD to move!
-Left shift to run!
-Space to jump!
-M for a map!
-Q for ghost vision!
-Alt plus Left Enter for full-screen!
Credits!
Developer of the original game.
The creator of this recreation.
Tester and assistant.
Tester and assistant.
Tags!
#fangame #horror #action #survival #puzzle #eyes #bander #triplezeseven #lost #collect #strategy
FOUND!
As of July 8th, the bedroom wall texture has been discovered. It was found within an OpenGameArt package by @MWi and @RickTheRickRolled . The three-year-long search has finally come to a close.
Well done to everybody who was involved.