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Collect the required amount of fruit and get out before the timer expires. Progress through the levels. Go back and revisit previous levels to up your global highscore.

Each new level is a puzzle to solve.

Controls:

Arrow Keys to Move

TAB to change Tool

CTRL or SHIFT to use Current Tool

P toggle Pause on/off

ESC or Q back to Main Menu

Game Objects: 

Soft and Hard Fruit, Key, Gate, Rock, Bomb, Lolly, Orbs, Dynamite, Magnet, Fence, Round Wall, Steel Wall, Push Wall, Magic Wall, Quicksand, Dirt, Lava, Water, Time Bonus.

Bug Objects: 

Butterfly1, Butterfly2, Line Bug, Fruit Eater, Attractor, and Slime.

The Story

There was an orchard, the most beautiful in all the world. The fruit glistened like rare jewels. The orchard was tended by two brothers.

The brothers worked hard and daily with joy in their hearts. They took what fruit they needed, then split the rest in half, one half for sale to the local fruit market, the other half was given to the local village.

All who ate the fruit became healthy and at peace.

 Word was spread about this fabled orchard. But rare things of beauty are envied and despised in this dark world.

Destiny's dark heart conspired and filled with rage. Her dark control over the populace was disappearing, this fruit was taking away the anxiety and worries of the world, without this Destiny could not control their futures.

She worked by diverting the anxious energy of stressed individuals into orbs. The orbs could then be used to change the reality of the future. 

 It was on a gloomy night that she invoked the spell of enclosing. All the fruit along with the brothers were removed from the orchard and locked into a cavernous underground world. Guarded by an array of creatures and puzzles to stop anyone from retrieving the fruit.

 

Now it’s your turn to control the brothers and get the fruit back.



all-ages

https://gamejolt.com/games/fruitycaves/752116

We have simplified a lot of things, better menus and navigation.

We have added a replay function so you can watch your success or ....failure again.

What ya think?

Hi All, we just released our first demo.

So the tutorials are the main main request, ive used both words and some visuals to show how the game works, are the words too much?