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Comments (12)

What do you think?

Like and good job!

NOICE:)

Good megaman inspired game :D
I wish some parts of each stage isn't cloned from other part IOW make each part unique
Still stuck in final stage, I may need to give it another try :)

BTW since each boss has name, there should be names for each playable. Yes, I've unlocked all of them

Frutoid and Candone conflict.... hmmm... makes me think if there would be spinoff featuring bosses as playables ;)

needs a control config screen. BADLY.

At start i don't feel enjoy it because i can't change the controller input(I am wasd user tbh).

Also if you already complete the stage and want to revisit the stage . There is no exit button and you must force to finish the stage again.

The only good thing about this game is you can change your character. My Fav frutoid is the yellow one. She seems possess protoman power. Has faster speed and high jump

There some very rare occurence where you can stuck at the tiles. Causing a softlock.

So i must say although this game has some flaws. It's not quite bad though. It's still need some work but it's okay

After the failed series of Levity Fleet, I've moved on to work on this game. It's far different from platformers, but having a much larger focus on boss battles. Unlike Levity Fleet earlier, it'll be quite challenging.
#action #adventure #retro



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
Comical Shenanigans

After a lengthy development span of 11 years, Levity Fleet is finally here and ready for gameplay. Enjoy the finalized build of my game.

I just finished all the level maps, and now all that's left are making the bosses of Levity Fleet. Already have four of the nine bosses programmed right now.

Hey everyone, I have most of the stage maps for the main Candone bosses done so far, all that's left is finishing the Dam Area maps and working on the Final Area maps, and that's it for Levity Fleet's levels.

It's been a long and bumpy development process, but I did manage to program and design most of Levity Fleet solo. Unfortunately thanks to finding some game breaking glitches, launch of Levity Fleet will be delayed from Nov. 12 until Dec. 6, thank you.

https://www.youtube.com/watch?v=y1mUfpBPsOs

Here's a video where I showcase the newest hero on the Frutoid team, her name is Razor.

YouTube
https://www.youtube.com/watch?v=y1mUfpBPsOs
youtube.com

https://www.youtube.com/watch?v=_AIVygSXgN8

A video where I show myself, enjoy.

YouTube
https://www.youtube.com/watch?v=_AIVygSXgN8
youtube.com

Today I'm starting the finalized engine for Levity Fleet, and man it's tedious. Trying to decide which sprites and assets would work best for the final version.

Today I finished all the main area themes for Levity Fleet, all that's left is music for the final area and ending. It's been a tough ride, but very rewarding. Check out the games music on my YouTube also.

In the past month or so, I've made so many important changed for Levity Fleet, some of which includes a lives system, different subweapons, a starting character, support drones based on reptiles, etc. It might not be much, but it'll certainly help a lot.

During this weekend, I've composed a big chunk of the games music in Famitracker. It was a bit tedious, but not bad now that I look back onto it.