Comments (4)
It's like the old PC Japanese games, and it has a lot of charm to it. And the fact that you made it in RM95 only makes it more authentic
Random thought: why the dudes have to be that sexy, it really feels like reverse Senran Kagura.
"The sun was just rising when you and the members of your party arrived to the town of Rhein. You all have heard rumors about the problems the kingdom was facing; heartless bandits assaulting travelers on the roads, terrible monsters ravaging villages and even the God Patriarch, Radaos, going missing from the Heavenly Peak...! But... Rhein, still, seemed to be bustling with much activity.
Turning your head, you glanced at your companions, knowing the great adventure you were all longing for was about to begin...!"
GeaSaga is a somewhat traditional role-playing game with some Japanese and western influences. It shares the same setting as Heroic Tale and Flesh, my previous projects, but it focuses a bit more on worldbuilding elements rather than dungeons and is intentionally much more lighthearted in nature. My major aim was to (hopefully) create an uncomplicated but entertaining adventure getting a bit of help from the player's imagination.
From the go, you get four characters representing some archetype in your team. You will explore and discover new areas, gather hints, complete tasks, find treasures and then move onto new and more exciting challenges. I tried not to put much emphasis on hand-holding and, although there's a proper ending and some over-arching plot, it's not heavy on narrative and you are not required, for the most part, to complete every single quest.
Much of the inspiration behind this project came from the era of Japanese home computers like PC-88 or FM-7 so, as a personal challenge and in order to make the game as inaccessible as possible, I decided to use RPG Maker 95, which is basically ANCIENT by today's standard but represents very well the spirit I was aiming for. This will probably put some people off and test way to much the patience of some players but, in many aspects, I worked on ease the frustration that could originate from the clunkiness of the engine as much as I was able to.
※ Game Characters ※
GLADIATOR
Weapon Style: Sword & Shield
Armor Type: Cloth, Leather, Chain
The <Gladiator> is an all-around adventurer able to use many types of equipment. After reaching high enough level, he will also learn <Enchanter> spells, although at a slower rate.
BATTLER
Weapon Style: Axe
Armor Type: Any
As a veteran man-at-arms, the <Battler> excels at melee damage and can also equip any type of weapon or armor available. He can't, however, cast magic spells.
ENCHANTER
Weapon Style: Magic Wand
Armor Type: Cloth
The <Enchanter> specializes on casting devastating magic spells. In exchange, his weapon and armor selection is rather limited compared to other characters.
VICAR
Weapon Style: Mace
Armor Type: Cloth, Leather, Chain
Although he's able to use blunt weapons and can equip many types of armor, the <Vicar> shines at assisting the party with his healing and supportive magic spells.
※ Game Features ※
Travel the Kingdom of Cirhena at your own leisure!
Complete quests, battle monsters and find treasures as you built your initial party of four characters.
Two optional and not-so-secret allies to recruit to your team.
Step into dangerous mazes where unheard creatures guard mystical secrets!
Music score taken from TK.Projects' "8bit Fantasy RPG Tracks".
Average Play Time: 5 ~ 6 Hours
#rpg #retro #fantasy #loot #rpgmaker #singleplayer #maleprotagonists #pixelart #8bit #turnbased
Mild Fantasy Violence
Alcohol Use
Brief Nudity
Mild Language