I’m a French developer. I’ve worked on games like Pili Pili Rush and Aero Dog. Since 2017, I have been creating assets for the Unity 3D Asset Store.

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[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.

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I wanted to add sound to my crowd module. At first I had no good results.

I created a nice little script to have a sound that follows the car when the car is close to the crowd.

It works much better :).

It also works for seaside waves.

Every week as a Unity publisher I discover interesting content using Unity. I propose to share with you those contents in this short video .

https://youtu.be/u6u6b4XCpAc

Unity Miscellaneous e01
Hi, I'm Pierre from Target Studio. Every week as a Unity publisher I discover interesting content using Unity. I propose to share with you those contents. As...
https://www.youtube.com/watch?v=u6u6b4XCpAc
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I continue to work on procedural tools. I added some random variations when the procedural fences are created.

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Now the player can choose between several number plates :) .