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Godot DUALSHOCK(R) 4 full support
"i gotta touch 'em, i gotta spin 'em"
QUICK DISCLAIMER (Keep your expectations real!)
Before we talk features: this plugin is currently a work in progress. It is coded in C++ and it is WIRED ONLY (USB) for now. However, the wired connection is rock-solid, super-fast, and requires zero background apps (no DS4Windows needed!).
It’s almost ready, and I will push the compiled builds to GitHub and GameJolt soon!

GYROSCOPE: i gotta spin 'em
It reads the native motion sensors directly. You get sub-millisecond, zero-lag tilt data. It’s perfect for motion aiming or driving mechanics, completely bypassing standard Windows Xinput lag.

TOUCHPAD: i gotta touch 'em
The touchpad is no longer just a giant, useless button. The plugin unlocks absolute X/Y coordinate tracking. It tracks exactly where your finger is on the pad, opening the door for custom gestures, menu navigation, or quick-time events.

USB ONLY / maybe in future support Bluetooth
the only downside of this plugin

STAY TUNED
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