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NOTE:
This is a small game made by 4 Game Designers for the Global Game Jam 2015. None of us knew/knows how to code, so one of the designers (me) made all the systems with playmaker. Yes, we made a physics based game during a GGJ, and yes we made it without programmers, and yes it kinda worked. It is obviously far from perfect, the controls feel rather cluncky and restrictive, the intro screen is horrible (blame 40 hours without sleep), and the difficulty/intensity curve isn't great. But hey, for a GGJ game it isnt half bad!
Intro:
2666 AD
Chaos reigns aboard interstellar cruiser Ascania. An unstable fusion core causes the ship to be stranded with only emergency fuel reserves. Panic ensues. What do we do now? Ancient relativity theory reveals our only option: using planetary gravitational fields to pull ourselves back towards planet Earth.
Arrange planets to your advatage, then navigate your ship through its path! W to accelerate, S to deccelerate, mouse to move planets.
Credits:
Art: Jeroen Koevoets
Scripting: Rutger Meijering
Lead Design: Tim Mertens
Design: Benjamin Drees
#puzzle
