
Comments

The life of an innkeeper can be a hard one. Especially when there is a war on. You can only water your ale down so much before people catch on, and the price of dog meat just keeps going up. But you are an enterprising type. You know that there are still people in this world with money. Adventurers. Those bragging troublemakers need to stop drinking and sleep at some point. And when they do, you’ll be able to sneak into their rooms and avail yourself of some of their hard won treasures.
Innkeep is a game I am developing for the PC, where you play an innkeeper in a low fantasy world, serving ale, being jolly. The game will have some light sim elements. You need to manage your stock of food, drink, firewood and candles. There is serving to be done, and staff to hire and pay. But your day-to-day running of the inn is a front for your more lucrative activity: robbing your guests as they sleep. In the evening you are on the lookout for identifying the guests that are loaded with treasures. When you have your mark, you need to try and make sure they have a merry old time, and get thoroughly drunk. Making sure they sit next to other guests they will get along with is a good start. Telling them a few good jokes might also help. Then in the dead of night, you can let yourself into their room, prying open their backpacks, wiggling rings from fingers, slipping chains from necks. If you have done your job properly, they should be far too drunk to notice a thing. But don’t take too much. Or from the wrong people. Or they might kick up a fuss and blow the whole operation.
#strategy

