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A horror survival game set in space where the player must make use of strategy and resource management in order to survive with (admittedly fnaf-like elements)



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
Mild Realistic Violence
Animated Bloodshed
Mild Language
Comical Shenanigans

#devlog 26

I wasted WAY too much time just trying to figure out how I wanted the PDA to look but then the clock struck 10:00 so I just went with this

Made in: #inkscape

Today's Progress:

{Designed PDA buttons}

#art #gamedev #indiedev #horror #scifi #indie

#devlog 25

I've started thinking of names for the game but they're all stupid

Today's Progress:
{Implemented (some) PDA functionality}

#gamedev #horror #scifi #indiedev #unity3d #unity #indie

#devlog 24

I worked a lot on implementing the PDA including making this icon for the tool select menu

Tools used: #blender3d #inkscape

Today's Progress:
{Created PDA Icon}
{Coded foundation of PDA}

#unity3d #art #modeling #gamedev #horror #scifi

#devlog 23

I did some work on the camera system and then realized I needed a place for you to see them so I made a handheld PDA in #blender3d

Today's Progress:
{Modeled PDA with 16:9 AP}

#gamedev #art #modeling #artist #indie #indiedev #horror #scifi

#devlog 22

I spent a lot of time procrastinating today because I'm a lazy idiot but I pushed myself to do something anyway

Today's Progress:
{Setup Foundations Of Camera System (freddy fazbear ar ar ar-ar ar)}

#unity3d #indie #gamedev #indiedev #fnaf

#devlog number 20

I'm scared,
Nothing is supposed to be this easy in #gamedev but I got a fully functional map working in under 2 hours.
I don't trust it.

Today's Progress:
{Added and Coded Map and Player Marker}

#horror #indie #unity3D #scifi #wip

#devlog 19

More behind the scenes stuff, especially to the entity framework and how it handles projectiles

Today's Progress:

{Added PLACEHOLDER Stungun}
{Modified Entity Framework}

#gamedev #unity3d #indie #programming #horror #scifi #wip

#devlog 18

Mostly behind the scenes things today like setting up the framework for projectiles like stungun pellets and cam flashes

Today's Progress:
{Added gun framework}
{Modifications to Entity interface}

#gamedev #unity3d #indie #horror #scifi #wip

Loading...

#devlog 17

My dad is on my rear-end about my sleep schedule right now but I need to finish this log post

Today's Progress:
{Added shell PLACEHOLDER}
{Built foundation for entity framework}

#horror #blender3D #gamedev #scifi #wip #unity3d

Devlog 16

I mostly worked on art today, IGCSEs didn't leave much time for anything else unfortunately

Today's Progress:

{Modeled placeholder enemy}

{Modeled the placeholder PMD device}

#art #devlog #indie #blender3d #horror #scifi #3dart #wip

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