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What do you think?

I will test!!

looks great!)

THIS IS AMAIZING

Real Multiplayer RTS for Android
Here LINK on Google Play

I started developing an RTS game for mobile that is going to be very similar to clasic games like Age of Empires (mostly) in terms of mechanics. In the same time since it needs to be adapted to mobile there is a lot of space for experimenting and inventing scenarios/mechanics/rules. Game is in full development so errors can happen.

And so the idea here is for anyone who would like to play the game in this early stages and help in finding the fun'est' version that we can have for the game. 

I also have a job so progress with this one will be slow, but I currently enjoy working at it so there will be some activity in any case. Also starting this kind of discord servers  or facebook, as in the following links, that bring more people to it, keep me motivated as well

Discord - https://discord.gg/hSPN6aKthC

Facebook - https://www.facebook.com/LateKnightRTS 

Trello Board - https://trello.com/b/Cvd0VNdu

#strategy #multiplayer #rts #realtime #mobile #android



teen
Mild Cartoon Violence

Little by little getting to the funiest parts!
For now, increased general game constructing speeds & a new map with custom visuals !

Also UI improvements and some FX around
Feel free to try it! Enjoy and all feedback is welcome

Update 1.6.2
- Tutorial additions: Selection Bar & Build
- Cancel build
- Destroy own unit ( hold on info area )
- Resign when you end an ongoing game
- Stop any current activity ( use the little hand button )
- Drag buildings buttons to place

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New Release 1.6.0 around:
- lobby settings screen,
- new AI logic
- updated and improved tutorial
- some more fixes & improvements as well

Hey guys,
You can now enter the Ranking Leaderboard.

It's updated only by the multiplayer games. Small effort needed here since there aren't so many people playing the game and you'd kind of have to ask one on Discord to play with. Or be super lucky.

Just stabilized this .5. version with the final states of the latest features and some extra colorful ones :
- Terrain now has grass & hills
- Attack damage depends on the target type
- Stance options: Attack on the way/Go to target

There it is - Many pathing fixes* and the previous mechanic bought back as default. Draw path still available from menu.

Also Replays.

Also some UI rearrangings around.
Enjoy !

*there are still some small ones - will be dealt with the future features

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Early Minor update with yet a new mechanic for moving/attaking: DRAW the final part of the path

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A first version of a tutorial is now available.

Is covering a basic mechanic for now, and is here to evolve into having more and more steps in the future