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Comments (29)

What do you think?

Finally completed this game which looks like still in WIP?
Nonetheless, it was fun :D, I love the xploration part :D
There are still inaccessible areas yet and I'm still wondering about empty spot in lighthouse

I thought this game has ghost enemy types until I met ghost skeleton which is actually a silver beast! Did beat 4 of them though :D

I hope there will be more update to this game

Hey, I just wanted to say, I randomly found this game one day, and I absolutely loved playing it! I've always wanted to play a Zelda game that plays like Zelda II, but with more conventions from the modern games.

I know you said the game is finished in a comment down below, but aren't there still a few unfinished areas? There was stone circle and a dock that the game said were unavailable in the current version, and the ending of the game implies there's another world to go through. Plus, though I may not have figured it out yet, I can't get into the hidden ruins in the north. Zeus just won't let me in, or something. :P Regardless, I hope you either continue to develop this game or make another game, because this was a blast to play.

Hello my name is superior I'm the one on YouTube support of your game and I really really really enjoyed your game Legend of Zelda 2 adventure of link is my favorite game of all time I saw you update last week ago about the master sword and you doing a really good job with the project please tell me some more updates when you get a chance okay buddy

im stuck in the level 4 dungeon, i tried the best to progress, is there something then i miss?

Dude this game is awesome. I finally got around to playing through Zelda 2 last month and really liked how it played. After beating that game twice I found your project online. Great work man, really fun game. I’m on my new game plus playthrough now. Something I would like to mention is how I really appreciated how the artwork was sized and presented to look like an actual SNES or NES game. In fact, I played through the entire game at the snes/nes resolution of 256 x 224 resolution on a CRT monitor and it worked great! I don’t know if you care about CRTs and scanlines and whatnot, fine if you don’t, but it was a nice cherry on top for me. I have some pictures of what it looks like, doesn’t do it the greatest justice compared to seeing it in person (plus online compression) but it gets the idea across.

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Thanks again for the great game man. I might have cheesed dungeon 4 though lol.

Overview

In this adventure/ rpg you play as Albus, who gets trapped in the land of Miterra by a nebulous wizard. In order to return to your own world, you must locate magical relics of a lost age. Explore vast fields and dark caves for hidden treasure and fight your way through perilous dungeons.

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This game acts as a spiritual successor to Zelda II, with similar gameplay but with many improvements and new features. There are 3 difficulty levels and multiple ways to specialize Albus, so please enjoy!

Quick controls

Arrow keys: Move around
C-key: Jump
X-key: Fight
Z-key: Use item
S-key: Cast spell
Enter: Access menu

This game is gamepad compatible, but you have to figure out the controls yourself.

For full controls, view the readme file or press F1 ingame.
#adventure #fangame #action #rpg #retro #exploration #zelda



all-ages
Mild Fantasy Violence

Version 1.6.0 is now live, adding gamepad support and other QoL improvements, including... slopes!

I actually ran into a ton of bugs implementing all this, but it was well worth it.

Good news: I recently discovered a project called GM8.2 Core that fixes a lot of issues with old Game Maker, which my games are based on. This means that I'm finally able to add gamepad support(!), along with other neat stuff.

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Happy Zelda month! Here's a short preview of the Shrink spell! As you can see, it's not very well suited for combat...

Dungeon 5 is now completely finished!
I'm about 25% done with the 2nd part of the game, so I'm slowly but surely making progress :D

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Hookshot time! This took many hours to get right, but I think it'll make for some fun level design despite its simplicity!

On that note, the 5th dungeon is almost finished, I just have to add a boss at the end. Thanks for watching/ reading, more to come!

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It's time to finish what I started.

I'll be posting short updates on the project here and on my YouTube channel. However, I am also working on a strategy RPG concurrently (Blood Moon Odyssey), so expect progress to be slow.

Version 1.4.0 adds a dye shop, new rings, bottled fairies and as usual some minor improvements and bugfixes. Enjoy!

It's been quite a while since the last update... I'm considering adding tunic colors (via a dye shop or something) and adding more rings. Suggestions for ring effects are more than welcome :)

Yet another bugfix release. If you have version 1.3.2 or 1.3.3, removing the file 'GMFocus.dll' should fix any movement issues when loading a save file.

Added a crash fix in case of missing sound/ graphics files.