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Grady Thorne. An ordinary name for an ordinary man. All he wanted was a lucky break. So when he got the call from Malco Inc, agreeing to do an interview with him, things started to turn around for him. Little did he know, Malco had...other...plans for him. Help Grady escape the darkness and free himself from the monster that he was become. He just needs a little luck.
This game is a first draft version of an 8 bit style platformer made in Unity for a school project. I am hoping to continue work on this game, but am hoping to gather a team to do so. What is shown here is everything that was submitted for my final project at school.
Controls
Move (Arrow Keys or WASD Keys)
Jump (Space)
Dash (Left/Right Shift)
Interact (Enter)
Attack (X)
Navigation (Arrow Keys or WASD Keys)
Bugs
There are a few bugs that I would like to mention. They aren't that big of a deal, but they are kinda annoying. Hopefully, if I do continue, I'll try to fix them.
I've tried to figure out how to make the main menu fade when you select a level, but ultimately failed (mainly cause of the reset state)
Sometimes when you ground pound a tree in a certain way, you'll go through but the tree won't get destroyed. It makes it really hard to go back to the start.
Additional Notes
This game is keybinds only. No mouse is required.
You can change the keybinds in the control settings. You can't however change the volume.
This game uses shaders which may appear disorienting.