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What do you think?

I definitely dont know how to play chess, but I might play this for a three random games video :D

Description

Play a game of chess where you, the mighty king, lead your troops to victory over your enemies. Decide if you want to play a classic chess match or an enhanced one, where each piece has its own unique skill that can turn the tide of the game. Do you think you have what it takes to achieve victory against your enemies?

Game details

The chess board is represented as a battlefield, where your troops will be fighting. Your troops are depicted with their matching weapon:

The infantry (pawns) uses their swords to defend their king

The knights take advantage of their speed and use spears to open a path in the enemy troops

The officers (bishops) decimate their enemies with their mighty halberds

The ballistae (rooks) launch projectiles deadly to anyone on their line of fire

The queen supports her forces with her greatbow, which excels in range and agility

The king may be slow, but that is because of his twin greatswords, making him a force to be feared

Development details and plan

"Medieval Chess" is actively under development. It is currently in "alpha" version. In the next version "pre-beta", I will add the advanced moves along with a score board and animations. For the "beta" version, the "enhanced" game mode will be added, as well as different animations for being attacked, depending on the attacking piece . For the official release version, an AI opponent will be added.

Disclaimer

This is a personal project in order for me to learn 3D modelling/animation and unity and how to prepare the models for games. I try to progress whenever possible, but with the university in the way, it will take some time

#chess #medieval #turnbased #strategy



all-ages

Some people who tested the game said that after the pieces were spread out, they had problem distinguishing the two colors, so i tried adding an option to display the pieces' icon/name on top of them. An updated version of the game will be available soon!

The game officially moved from devlog to early access!!! You can now download the game and try it out.

The alpha version of the game is finally ready and it will be uploaded soon to the site. It needs lots of refining, but i hope you like it still. Feel free to c & c. I'll make another post when the upload is complete.

https://www.youtube.com/watch?v=gyZX_dHvAzU

First post of the year, first actual steps towards the game's development. I added a very simple menu and i made a preview of how the pieces will be shown when selected. For more details see the video's description.

YouTube
https://www.youtube.com/watch?v=gyZX_dHvAzU
youtube.com

https://www.youtube.com/watch?v=duTlynKVmWI

I finally finished with university's projects and had some time to do the video. It is somewhat overdue, but better later than never, right ? (☞゚∀゚)☞. Render time ~ 10 hours. Next month is exam period so progress will be slow.

YouTube
https://www.youtube.com/watch?v=duTlynKVmWI
youtube.com

Hello, here are the final models and textures for version 0.1. This means that it is time to begin the actual game assembly. The next post will be the video i promised, but after that, all posts will be in unity, where the game will spring into life :)

Hello guys, I'm currently trying to put together a very short video, rendered in blender 2.81. My laptop is potato grade for this kind of work, so the rendering takes hours. I hope you like the final result, which will be ready in a few days. Ciao !

Updated pawn animations. I made the hovering animation a bit more vivid and corrected the attack animation on the "wielded" variant

I made a second pawn animation. It is similar to drawing the sword from the rock rather than it hovering on its own

A WIP animation for pawns