Might of Merchants combines an economic and trading simulation with role-playing elements in a medieval kingdom. Experience a unique and lovingly hand-drawn world in which you have to prove your skills as a merchant.
Become a successful merchant
Trade with various goods and manage different manufactories. Obtain raw materials, process them in your manufactories in various production chains and sell the manufactured goods profitably.
Consider the influence of the environment
Respond to supply and demand of the population and skillfully profit from events that occur to increase your wealth.
Expand your business
With growing success you can expand your business or construct new buildings. Change the attractiveness of your buildings and protect them and your workers against disasters such as burglary, sickness and fire.
Create your own dynasty
Rise in politics and demonstrate your diplomatic skills to influence decisions and laws. Assert yourself against your adversaries and defend yourself and your family against intrigues and dark forces.
Experience a unique and lovingly hand-drawn environment
The clear art style in combination with different seasons with changing weather and a dynamic day and night cycle creates a unique atmosphere.
Created by a solo developer
I am working on this game besides my job and family. If you have any questions, ideas or suggestions, feel free to contact me.
Website: mightofmerchants.com
Steam: Might of Merchants
Twitter: @MightofMe
Instagram: @mightofmerchants
YouTube: @mightofmerchants
Discord: Join Discord
Reddit: r/mightofmerchants u/mightofmerchants
Facebook: Might of Merchants
Pinterest: mightofmerchants
#Strategy #Economy #Medieval #Simulation #LifeSim #Management #Handdrawn #Atmospheric #Trading
Another approach for my top down tree animation: Instead of a sinusoidal movement I use a noise texture. The side of the tree facing the wind is shifted more and pushed inward.
For the interior of the buildings in my game, I drew some furnishings by hand. I combine these in the floor plan and can thus create many variations.
Buildings can have several floors and their appearance can change during the game.
You can interact with some objects in the interior of the buildings. You can switch between the floors via stairs. You should also be able to play at the dice table, for example.
I liked the idea of buildings having an interior view so much that I decided to work on it.
The new inventory sub-panel in the building UI compared to the old design.