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You can view the game's Trello board here: https://trello.com/b/HINNT8GP/spookies (i lack attention span basically, but i also have alot of ideas, constantly being updated so check it out alot if you're interested in the game, fatty.)

You can also view development videos on my YouTube channel, for convienence here is the latest devlog video: https://www.youtube.com/watch?v=xyd9TR5eK6s&ab_channel=NonstandardDipstick

This is a horror game inspired by the likes of Slender Fortress 2, Amnesia (specifically The Dark Descent / the first one and also Penumbra), Slendytubbies (and other slender clones / fangames) and whatever else is also slender-esque or survival horror.

Currently running on Unreal 5.0.2, I am planning on eventually "porting" this into S&Box as its own gamemode... maybe, this new Unreal version has me come back and actually enjoy using it, unlike 4.27... This game will not be left behind either however, unless S&Box dissapoints me by having the "addons system" NOT be able to have the ability to have people get to make their own maps, bosses, etc. for the gamemode, for this version the closest you'll get is @CursedPlankton suggesting or adding his own ideas into the game, blame Epic for not allowing such community interaction to be easily obtainable for small shots like myself... COUGH COUGH modding support, Unity allows something like that but it doesn't come with built-in multiplayer so I would have to do EVERYTHIIING myself and combined with requiring actual C# knowledge I will go completely fucking insane, God help us all.

'tis a Collection of Non-standard Spookies.



teen
Cartoon Violence
Fantasy Violence
Realistic Violence
Animated Bloodshed
Suggestive Themes

S = Spawn Point

arrow = stairs going up (it points in the up direction)

1 & 2 = Floor 1 and 2 respectively

arrows from spawn = i dunno showing which way you can go i guess but maybe i might make it like have an outdoors area too and a window in floor 2

ok since qa testing is gonna need a good map and im creatively burnt out

Actually no i would rather delay until the game is in a better state (mostly map-wise but that would also make it more contentized instead of super bare bones boring shit)

i genuinely fucking hate unreal sometimes i would LOOVE for sbox to release so i dont have to deal with the bad parts of unity and the bonus of sauce 2 mmmmmmmm yummy in my tummy